Friday, February 02, 2018

Goin' Down With The Captain

Goin' Down With The Captain was developed in GFA Basic by Terry King of Ninth Wave Software and must be one of the silliest titles since those robot monsters invaded our screens. Imagine yourself as the unlucky cabinboy onboard a sinking ship trying to find the lifebuoys and return them to their holders in a race against the clock. Collecting the lifebuoys is easy but you'll have to venture deep to find them as they're scattered about the ship. You can carry a maximum of two so later levels will require multiple trips into Poseidon's realm which certainly adds to the rush!

The flooding is constant and rising quickly with leaky pipes spirting out more water. Thankfully, these can be patched with a sticky plaster and some decks have pump levers you can operate to help reduce water levels. Flooded decks can still be accessed if you hold your breath and use the air bubbles to top-up your oxygen supply. Any treasures you find are yours to keep but beware of snippy crabs roaming the lower decks who are itching to nip at your toes.

Leaky pipes, rising water and now a crab has spotted us. One deadly pinch and we float off to heaven ala Monty Mole!

The joystick controls are class thus incredibly playable with responsive movement and little learning curve. Using the levers is an entertaining moment and brought back memories of Decathlon but this time you're waggling the joystick up+down. The graphics aren't exactly at a Bitmap Bros standard but they do their job, even with the occasional slowdown. Music and sound effects are made from low-quality fuzzy samples but in stereo on the Atari STe.

I almost feel like I need to justify why I have enjoyed this silly platformer so much. After all, it's freeware with bland visuals and extremely poor audio but it plays great and surely that's all that matters? Well, I think so. Going Down With The Captain is challenging, addictive and definitely one of the best PD games I have played. Loved it.

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