Showing posts sorted by relevance for query R-Type. Sort by date Show all posts
Showing posts sorted by relevance for query R-Type. Sort by date Show all posts

Wednesday, December 30, 2015

R-Type Deluxe



R-Type for the Atari STe anyone?

An early beta of the new R-Type Deluxe has been released at STNICCC by Stephen Jones, aka Bod. It has been designed to make use of the STe hardware - Blitter co-processor, hardware scrolling and of course, DMA effects/music. It plays far better than the original game and the pictures you see here were kindly sent to me by Stephen. Thank you :)

I have really enjoyed playing R-Type Deluxe which has proven the Atari STe to be a formidable computer. The action feels smoother and much better plus the audio has a great affect at making this feel more arcade-like. This is looking to be an impressive project but please remember this is a Work In Progress. (update).


 
 

Update July 24th
I know this file is already on Atari-Forum but here is my backup of Stephen's precious R-Type Deluxe source code. I'm keeping it safe until another developer attempts to continue his hard work. <download>

Monday, December 07, 2015

Pegasus



Swords, guns and flying a horse

Satan has been a bad boy and turned the world on its head so it's our job to reverse his dastardly deeds before it's too late. Developed by Optimus Software for Gremlin, we are Percius and fly on the mythical horse, Pegasus. Our adventure is split into two parts: Firstly, a shoot 'em up which has us riding Pegasus and it flips into a platformer where Percius is free to unleash his wrath using a large sword (it flips between these two throughout).

The shoot 'em up parts are quite good - just imagine something like R-Type, but on horseback, and you have the idea. The baddies appear in the expected patterns so bang on that fire button and collect the crystals that they leave behind. These enhance weaponry and there are lots of power-ups that help brighten up this dull affair...

The platform parts are much better - run, jump and leap your way through, collecting crystals and killing baddies... Yup, hardly riveting stuff but I liked it the most. In fact, the mechanics are superb, so controlling little Percius is a cinch. I wish more platformers had great controls and fluent movement like this. This game had the potential to be great!

The graphics are bland and I fear a lame port because as each game is sparsely populated so feels a little too empty. Plus that blue background could have been better. However, the scrolling is nice and smooth so at least that's something? The audio is feeble and it's only the firing that stops this game from being as silent as a ZX81!! Yawn...

Okay, let's not kid ourselves, this is lame Amiga port and a terrible one at that. It could have/should have been better so it's embarrassing to think Gremlin released this. However, I gotta admit that the platform stages are enjoyable with much potential. Overall, there are far better (shoot 'em ups and platformers) to play on your Atari ST.



The platform part is actually not bad and could have been made into something really good...


Collect those power-ups otherwise it's Zzzzzz!! Play R-Type instead.

Download and play Pegasus using a hard drive thanks to both D-Bug and 8BitChip. But those wanting the floppies can find 'em on Old Games Finder.
If the game is too hard (or boring) then here are some nifty cheats: press P on the title screen and type in this code: FRUITBAT
Now use the arrow keys to select your starting level.
F1 for extra lives.
F2 to select a power-up.
F3 for an extra special weapon shot.
F5 advance a level.
F7 for a nifty shield. 
 To view the greetings, enter this code as a password on the title screen: CATFOOD.

Friday, July 08, 2016

Z-Out



Enjoying a quickie

I had a free hour today so decided to entertain myself with Rainbow Arts' Z-Out. Essentially this is a bog-standard horizontally-scrolling shooter with nice graphics and (familiar) sound effects. The controls work well but it feels like a poor clone of Menace or R-Type but there is a nifty two-player feature which we really enjoyed.

However, I found it extremely difficult at times, plus it didn't really bring anything new to the table compared to shooters already out. Don't get me wrong, this is a good game, and I am really enjoying it, but the Atari ST has a wealth of better shoot 'em ups. Am I right? Well, I think so but let me know what you think in the comments below.
8BitChip has adapted this for hard drive installation w/ a level skip feature.
Floppy disks can be downloaded using Old Games Finder.
Here are some nifty cheats :
          > pressing J + K together gives infinite energy.
          > pressing J and a number between 1 - 6 (on the main keyboard) to skip levels.
          > pressing K and a number between 1 - 3 (on the keypad) to jump stages.

Saturday, February 13, 2016

MOD Players



Tricky Trackers!

I remember when I first heard tracker music, it was around 1989 and it was a pretty cool experience albeit not on the ST. To be honest, it was something that I never expected to hear from such a small file - after all, I am comparing it to a sound sample of course would eat up the entire space on any floppy disk (and then the Ram).

So, when I upgraded to an Atari STe in 1990, finding a MOD player was one of the first things I attempted. I think that I wanted to ditch chipmusic for this tantalising new style of computer music. It's weird but, back then, I felt disappointed in my Atari ST and its chip music but I don't feel that way now. In fact, I find many of those MODs I find poor and often quite irritating, excluding classics like R-Type, Menace, and a few others.

Today, I'm a chip guy, but that doesn't mean I'm completely against MODs. I just prefer chip. I see videos on YouTube and read people's comments of how they wished a particular ST game sounded more like the Amiga. I get that but, imagine IF our computer did sound the same. Would that be a good thing? I don't think so. The ST is its own entity with the ability to sound its own way using gorgeous chip music. If the ST had the same music capabilities as the Amiga (in games) then why not just buy the Amiga and have done with it?

No other computer out there has to justify itself like the Atari ST and that ... annoys me! Think about it. In fact, this is why I started AtariCrypt because I was tired of the way we were ignored. I want the ST to be an ST and not pretend to be something else. The YM is part of what makes the ST an ST, and that's a good thing and shouldn't be thought of in a negative way. With that off my chest, here is a selection of excellent MOD players for the Atari STe...



Atari STe MOD / Tracker Players




BackTrack - I wasn't too sure about this at first but I cannot deny its playback quality and the selectable frequencies is a brilliant idea that will be useful on every model of Atari. The audio playback sounds great, especially at 50KHz - but you might need a Mega STe for that!! (v4.04 - released 1993 - by Wizzcat)




CD Player STE - This is like a CD player from the 90s. Just copy the MOD files into the same folder as the program and boot it up. Obviously not a GEM program but something that works really well and is very effective and with a fantastic interface. Cracking program - leave it running while you work! (released 1990 - by Light)





DBE Player - Another GEM program to punch out your favourite MODS. The quality is excellent and has a decent playlist feature but it's pretty demanding of the basic model STe (v2.0 - released 1999 - by Sector One)




The MusicPlayer - Ignoring its quirky GEM interface (which is odd) I thought this program produced good sound quality and even supports 50KHz / 8 channels! (v1.0 - released 1994 - by Christian Dahl)





Sirius Player - This is another that refuses to use GEM and replaces that with its own beautiful UI and what a gorgeous player it is!! The sound quality is Grade A with support for 50KHz thus proving a normal 8MHz STe can handle outside of GEM. Also, 8-channel MODS can be played using features like presets /etc/etc. Don't forget to press the HELP key for all of the options. This is my favourite program of the lot because its playback quality is literally mind-boggling!! (v2.0 - released 2001 - by TSCC 2001)




Paula - A great program that makes you wish you'd have bought a Mega STe for that extra grunt! This is yet another example of the sound quality an Atari STe can produce - and in GEM too. My thanks to Pavel Puchala for alerting me to the freeware release! (v2.6 - released 1999 - by Pascal Fellerich)




JAM - A true jack of all trades that works either in GEM or using its own frontend GUI. It features a neat plugin architecture so lots of different file types are supported - not just MODs but various chiptunes. This is absolutely fascinating and JAM always produces excellent sounds! (v1.0 - released 2000 - by Cream)



The CryptO'pinion?


This page proves nothing. Well, except that the Atari STe can easily handle those Amiga MODs with quality playback, no matter what program you decide to use. They're all great. It just depends on your own needs: if you need a GEM player then any of the above is a good choice to install onto your hard drive/ultrasatan.

Yes, they are all great in their own way but I really loved how CD Player can be stacked up and left to play while you're doing something else. Also, JAM is great and can handle a wide variety of different formats too. Ultimately, I think Sirius is best (for me) with its astounding 50Khz playback, so I tend to prefer this above all others.

Saturday, April 02, 2022

shooter.prg


When nerds play...

I'm not big on social media, as you know, but one of the reasons I remain on the cesspool that is Twitter is to follow people like Jonathan Thomas. Yep, that same dodgy fella who developed Pole Position for the Atari STe and then dared to update Lotus Turbo II in ways I never thought possible. Okay, I guess he's not a bad lad...

Anyhow, his tweets are often fascinating because he pokes within the depths of ST games. It's here that weird techniques are discovered or he experiments with probable improvements. He also playtests enhancing performance by utilising the Atari STe hardware. All this coding talk is way over my head but intriguing nonetheless.

So, onto his latest 'project', a horizontally-scrolling shooter for the Atari STe not too dissimilar to Menace, R-Type, etc. Although it's early days, Jon is using the hardware scrolling with the sprites/particle effects handled by the Blitter. There's no DMA sound but I cannot complain as he was generous in sending me an early beta lol

I asked Jon for his thoughts and ideas for what might eventually be a new Atari STe game. Although he replied having no concrete plans for a full game, he did hint toward several extremely promising goals:

A title screen (we will need a name for this!)
16x16 sprites for a selection of individual enemies
Each sprite will use 10-15 predefined attack moves
A couple of (2-3 minute) stages with increasing difficulty
A "game completion" screen
Multiple DMA sound effects
Chipmusic hopefully by (fingers crossed) Dma_Sc

Having "played" this beta, I must say it's impressive along with the prospect of what's already been achieved in a short time. I really liked the feel of the joystick controls and collision detection is spot-on. Border rasters indicate the remaining CPU time for future development opportunities so demonstrate great potential. Yes, I'm excited!

If like me, you love hearing what other people are doing with their Atari STs then take a look at Jon's Twitter stream. It's amock with weird programming gizmos (that I shall never understand) as he enjoys dismantling many Atari ST games. I can only imagine the dorky fun Jon has with his Atari STe and I hope that continues.

Update: Jon has started a source repository for those interested in helping out.

Sunday, August 11, 2019

Atari STe games [part two]




Let's make use of the enhanced hardware!

I'm sure you were all expecting this, right? :@) Yup, I've put together a second video recording that features even more Atari STe games from the Crypt archives. Once again, just a few seconds of each game is shown accompanied by the same groovy background tune by Tomchi. Greetings to all my fellow STe Nutters out there!


Okay, let's check out those games...

 Uridium - Peter has performed his usual magic and transformed this old clunky shooter into a beauty.
 Operation Garfield - I dare you not to laugh at this silly shoot 'em up!
 Zool - Good on the ST and even better on the STe. Different to Sonic and fun for a few hours.

  


 Giana Sisters - This is what the original should have been like all along! One of the best-enhanced games.
 Chronicles of Omega - More colours on the STf but smooth as silk on the STe and with DMA audio.
 Substation - Doom for the ST? Well, no it's very different but it's still a BRILLIANT fps game.

  


 Stardust - Now we're talking, play this Asteroids and tell me it's not mind-blowing. Superb shooter!!
 Heartland 2000 - An Easter Egg with legs but look how smoooooth it runs!!
 Zero-5 - The STe goes all Star Wars on us and it's utterly brilliant too. What a cracking game this is.

  


 Pac Mania - The original was good but this blows it out of the water!!
 R-Type Deluxe - Good old Bod did us proud right until the end. I miss him and thank him for the pics.
 Team - I ain't a soccer fan but check out this in overscan. Wow!!

  


 Sliders - Looks weird, scrolls like silk, but can you play it? One odd game this. Very odd...
 Obsession - Best pinball game on any ST? Very possibly because this is a jaw-dropper Christmas cracker!

  

Monday, August 31, 2015

Alien World



STs cannot scroll

Alien World is a shoot 'em up written by Gary Antcliffe (Blazing Thunder/Yogi's Great Escape) and was released in 1992 by Hi-Tec Premier Software. Ignoring the dreadful title tune, the game itself is a cross between the likes of Menace and R-Type, with a dollop of Venus Flytrap thrown in for good measure. Which is always gonna be ace!

The action is relentless and immediately hits you with a ton of pitfalls like red-hot streams of molten lava that shoot up from pools of glowing red death. It isn't long before you feel a little Blood Money creeping in as the scrolling alternates between horizontal & vertical. However, I liked the parts that don't automatically scroll - allowing you to move at your own leisure. Gravity always plays a part to affect your movement, think Flappy Bird or SantaFly!

Graphically, Alien World is truly outstanding with ultra-smooth scrolling - best experienced using a real Atari ST. Everything is exquisite - rich colours, detailed sprites and fluent movement. Sadly, audio is a different story with no in-game tune and weak sound effects. A few decent chiptunes would have been perfect for a game like this.

Gameplay is what matters the most and I'm impressed with this tough shooter. Sure, it has a learning curve that is nothing short of immense but Blood Money fans are going to love it. Then again, like so many 16-bit games of the era, it's really really tough and demands a cheat. However, a challenging game that drags you back for that "just one more go".

Yup, Alien World is freakishly fun and should entertain for hours. Very hard but I loved it. Play it!!

Download the Floppy or HDD version now.

Right from the off you'll need to get used to gravity which is instantly annoying.


The aliens are badass and relentless. This makes Blood Money look so easy!!


The second level is superb with lots of power-ups and different baddies.


I love the Menace-like futuristic feel and it proves the ST can scroll - when in the hands of talent.


What you thought this was only horizontally scrolling? It's now things get insanely harder!!!

Monday, March 15, 2021

TRS-80 emulator



Let's go back to the days of Starsky & Hutch and Asteroids!

Most people might think it's pretty stupid to emulate a retro computer - using a retro computer? Thankfully, not me because I have found something rather incredible called 2nd Life. It's a TRS-80 Model III emulator by Sander Berents and is something I stumbled on purely by chance. What luck! So, I figured I should give it a good playtesting.

I've never actually owned/used a TRS-80 and I imagine few made it outside of the US? Anyhow, Tandy and RadioShack released the first model in 1977 and it was a huge hit for those wealthy enough to have lots of spare cash burning a hole in their pockets. Back then, I would have been six years old and too young to care about something like this :-)

Okay, let's begin with a screenshot of the credits. Oh yeah, it's screenshot time...



It's sadly impressive that something this good wasn't released earlier in the ST's life.


What's a RadioShack?

Like you, I love my Atari ST, even when it pretends to be something else, be that a Sinclair, Commodore or even a peculiar clunk of hardware by RadioShack (I used to love the Tandy stores). Anyhow, a TRS-80 emulator sounded far too tempting not to boot up so I read the docs and hit the web to learn how to operate this ancient beast.

First things first do read the docs and take a look at the FAQ text file to understand which options to enable/disable for the best performance and compatibility settings. You will also find two more disk images with compiled and BASIC games but you'll be best with a 16MHz computer to enjoy something close to native speeds.

2nd Life requires ST High resolution and is very easy to use. Along the bottom of the screen, are four floppy disk drive icons - click to highlight Drive 0 and use that as the TRS operating system boot drive. The second drive icon can be used for anything like games or other images that you may have downloaded from the net.

Lots of features and is very versatile. Plus it can play many different games too which matters more...



One of the first things I booted up was Donkey Kong. Okay, it looks terrible but plays well.


Old but not that much different

Using the TRS-80's DOS commands feels a little quirky but is fairly easy to learn. For example, DIR will display the directory of a disk and it can be expanded with extra options and filters, as you'll see in the video:

DIR 0 - will produce the contents of Drive 0
DIR 1 - will produce the contents of Drive 1. Easy, right?
DIR 1,/BAS - this displays the same list but filters for BAS files.
CAT 1 - this provides an alternative way to load programs!

We're gonna get a little more complex now but it's worth it to watch the dancing alien:

BASIC RUN "DANCING/BAS,1"

The command looks worse than it actually is. Breaking it down, it simply instructs the computer to load up the BASIC program. Then that will load/run the file "DANCING/BAS" which is stored on Drive 1. Easy!

This is starting to be fun so I went searching for a game like Menace or R-Type. Ahem, screenshot time...



Sea Dragon is a terrible mess of ZX81 blockiness but it is a brilliant shoot 'em up!


Get to the games already!

Ultimately, we're here to play some TRS-80 games and I gotta tip my hat to this old piece of 70s kit. There are some great games in its library and there's a good reason I chose Sea Dragon as the video thumbnail. Like any old computer, there's a wealth of vintage games from the era: Pacman, Invaders, Frogger, and so on. I'm a geek, so I enjoyed the thrill of playing with something that's almost as old as me. No rude comments, please!

Performance-wise, the humble 8MHZ Atari ST will successfully emulate and run everything you throw at it. However, it's going to struggle with the games as it's simply not fast enough. Personally, my Mega STe is the basic and minimum requirement and produces near-perfect speeds, generally speaking. So, 8MHz will be fine but 16MHz will get you gaming. Hardly a shock and just the same as with other emulators we have within our library...

Don't forget to read the docs as README.TXT is there for a reason... Okay, I'll nag no more! 



Yes, this really is Frogger. Hopper has awful collision detection but is a pretty good game.


Games! Give me games!

One of the best games I played was Sea Dragon, which is a fantastic scramble through watery canyons. Sadly, I wasn't impressed with Penetrator I struggled with jerky graphics and twitchy controls. It was a shock to see a chunky version of Donkey Kong with huge black and white blocks but the gameplay is superb and that's what matters. However, the blocks worked great for Armored Patrol and the wealth of PacMan games!

There are a few games bundled with 2nd Life and many are great but sooner or later you will want more. Thankfully, there are some great websites with disk images stuffed full of games and I managed to find racers, lots of different Space Invaders, Zork and even Temple of Apshai - which is nothing at all like the Atari ST version and its "turn-based" element caught me off-guard, in a nice way. But boy, is it slow - even on a real TRS-80. Yikes!

Most (all?) disk images found on the internet won't be compatible with the Atari ST. Thankfully, Sander has a utility to convert these for 2nd Life and it works a treat from what I've seen so far. Hence, how I got to play Hamburger Sam, Berserk, erm Robot Attack and the sluggish Temple of Apshai.



He might not be yellow but he's on the TRS-80 as Gobbler!


The CryptO'pinion?

I initially expected the TRS-80 to be nothing more than a cumbersome piece of ancient hardware that I wouldn't particularly enjoy. I couldn't be more wrong, this is a machine that appears to have more power and versatility than I would ever imagine. It's a great computer and it's no wonder those plucky Americans snapped it up!

2nd Life is an equally fantastic piece of software and I'm impressed with how well it runs in terms of its speed and compatibility. The inclusion of a utility to convert disk images into a format that 2nd Life can recognise is a wonderful addition and opens up the possibility of playing everything there is. Techies can go further: font editor, altering the keyboard layout, linking computers via parallel ports and even tinkering with a disassembler debugger...

The TRS-80 is a great machine and it is so impressive to see the Atari ST flip back in time so easily and reliably. This is a fantastic emulator - however - you will need a >16Mhz computer to start gaming like it's 1977 and my Mega STe felt close to the speed of a real TRS-80 (from what I've seen online). I have really enjoyed using 2nd Life and I'd love to hear what hardware and performance you guys are getting, so let me know in the comments below.

GitHub has the download which includes the source code for those uber-geeks amongst us :-)



- MORE SCREENSHOTS -



Look what I found and it's quite different to the Atari ST game. Quick, kill the Ant Man!!


This is Astro and it's a BASIC game. No, I mean it's written in BASIC and it's good.


Hamburger Sam, based on BurgerTime but felt more like Mr Wimpy to me. Love it.


This is Speedway and it's kinda like an early Spy Hunter or Major Motion. Hmm...


Runner demands quick control action - you'll regret not reading the FAQ text file!


I only ever played Penetrator on the ZX Spectrum... and this isn't as good!


Hang on, is that Berserk? No, it's Robot Attack and completely different. Honest.


Limit Zero is absolutely superb and something you should play!!


ScarfMan? Okay, it's getting silly now...


Lunar Lander is a cracking conversion but too slow for an 8MHz ST to handle.