Showing posts sorted by relevance for query hewson. Sort by date Show all posts
Showing posts sorted by relevance for query hewson. Sort by date Show all posts

Friday, February 07, 2020

Zynaps




This game was FREE with my first Atari ST

Zynaps is a Nemesis-Esque shoot 'em up that spookily reminds me of another Hewson title, Slayer. We pilot the Scorpion Mk1 Fighter through the heavens in search of a secret alien base. Along the way, are hoards of alien scumbag - some in ships, or a variety of ground-based defences, and even motherships. I know what you're thinking - it's original, right?

Update: you know, to this day I have never played Slayer. How odd is that!

Hewson released Zynaps in 1988 and it was developed by Howard Ball of Microwish Software who was responsible for Ikari Warriors, Victory Road, Slayer and 5th Gear. I've always felt this was a game coded by someone that knew the Atari ST hardware very well but Howard only ever made this shooter and nothing more. At least it's quality!

Hey, why aren't you watching the video above? Ah well, perhaps just a couple of screenshots instead then...



The first level is cool but it's not long before a guardian appears!


That thing bounces around the screen like an old-school demo!


Shoot! Kill! Shoot some more!!

Our Scorpion spaceship is pretty snazzy and comes with different levels of propulsion along with various weapon upgrades. However, we do start off quite limited with sluggish movements and firing - so shoot that first wave of bad guys to collect their loot for speed-up. Then look to improve lasers or even bombs and missiles. It's simple - pimp your ship!

Activating these power-ups is a little strange. When a group of baddies snuffs it, they leave behind a pod. Collecting that changes the power-up being displayed in the status bar. So when something appears that you like the look of - hold down the fire button during the next pick-up to be granted permission to use it. To be fair, this is a bit weird and rather naff - especially during the heat of battle. Surely this could have been designed much better?

The enemies attack in predictable formations, which kinda reminded me of Wizball oddly enough. At first, firing accuracy is difficult so hitting the bad guys feels a lot harder than it should be. This learning curve I found to be massive - it took a great number of attempts before I started to destroy an entire wave and then begin collecting the pods!

Sigh, that's annoying, isn't it? Well, let's cheer ourselves up and see some more screenshots...



Woo! What's happened to the landscape backgrounds on the next level?


Getting past those asteroids is tough but now it's a boss fight and he's a bit weird...


Practice makes perfect!

Most levels take you through beautiful environments whereas others might take you into an asteroid field. No matter where you are, watch out because the slightest collision loses a life which is easily done too. This is made worse by ultra-cramped areas thanks to the bulk of that scenery (and the status bar). Fly like Buck Rogers... or die.

Eventually, you will reach an end-of-level boss and most are really tough so it's doubtful you will see many victories on your first go! The first boss hops around the screen like a sprite from an old skool-styled demo. Rarely did I see the end of the second level (without using a trainer) but, YMMV. Just don't give up, you wimp and keep playing!!

Wimps only ever see the first level so practice and you might see more! Screenshot time...



Things get freaking on level 3 but it's a good kind of freaky :-)


Well, except for the boss(es). Very lame!



Graphics

Zynaps is a gorgeous shoot 'em up, it really is. Sure, I know games like Xenon 2, Magic Boy, Gods, Deathbringer, and others blow it out of the water but, this old shooter (from 1988) holds its own thanks to the efforts of Pete Lyon!! The title screen is wonderful - pure art - and many of the levels feature a Menacing array of beautiful environments.

But that's not all, the sprites move fast and very smoothly following those incredibly difficult flight patterns. But what about the scrolling? Programmers without talent tell us the ST cannot scroll. Well, don't worry because it's nigh-on perfect and very smooth so feels just dandy during gameplay. Yep, this is another quality Hewson product.

For me, Hewson where a company that was always consistent without resorted to lame ports...




Things get a little Menacing for the fourth level - which looks stunning - if deadly. I never beat it...





Sounds

Zynaps theme tune is outstanding thanks to the talent of one of my favourite musicians, Dave Rogers: a man responsible for many of my ZX Spectrum memories, not to mention ST beauties like Ranarama and Cybernoid.

Okay, the sound effects might pale in comparison to the music but they're still excellent and offer an arcade-like style which I really admire. I love that sharp "zing-zing" when you shoot, the crunchy death effect, and how you are mocked when it's game over. Like the visuals, I think that a lot of love went into the audio which is brilliant.

Yep, the audio proves what the Atari ST can sound like. Wanna hear it...





The Crypto'pinion

Zynaps is one of those games which appears to have it all but, many give up after a few goes because of its learning curve. The action is relentless so you're always on the edge of your seat wondering what's coming next. The method of using power-ups might be flawed but these are essential to enhance the Scorpion with better firepower and manoeuvrability.

Hewson rarely disappoints and Zynaps is yet another corker from their incredible library. Sure, I've had a moan about a few things but nothing is perfect so I can forgive - because of the Can-I-have-one-more-go. Very addictive!! What an extraordinary shoot 'em up and it's a great feeling to end my Super Pack series on a massive high. You need to play this game.

Grab the floppies if you dare but I recommend these excellent HD versions by Klaz and PP.

Tuesday, March 22, 2016

Stormlord



Muscle men, fairies, and kisses...

Hewson never seem to disappoint and in 1989 they released a platformer with a difference. Stormlord is a puzzler of sorts with stunning aesthetics and challenging gameplay. It's set within a world of myths and legends, you are the Stormlord - a muscle-bound Viking dude with the responsibility of rescuing trapped fairies from the clutches of a wicked queen.

Occasionally you might find yourself blowing romantic kisses at the scantily clad fairies and, in return, they grace you with their fallen tears. Aww, this sounds far too girly, right? Well, prepare thyself because you couldn't be more wrong.

Graphics never really matter but it doesn't hurt to have gorgeous visuals so here's the first screenshot...



Completing the first level produces lots of fair love - and kisses!


Girls, puzzles and boobs!

Beginning in a spooky forest, this eerie platformer is host to lots of creepy monsters like man-eating plants, wibbly worms, bees, egg-hatching demons, and more. Thankfully, you're equipped with a magical weapon that can also double as a super huge sword, if you hold the fire button. Interestingly, springboards are scarcely scattered about the levels and act like a crude wormhole flinging you far into those distant places - lots of fun!!

Stormlord features a massive puzzle factor that involves collecting objects: like a key for a door, sweet honey for angry bees, or an umbrella for the pouring rain. However, the most difficult aspect of this entire part of the game is figuring out the order to complete these basic puzzles. So that means lots of trial and error...

However, I'll help you out with my walk-through off level one as also shown in the video recording...

       -> From the start, head left passed the boobs and pick up a key.
     -> Walk right and hop onto the jump pad.
     -> Use this to whiz by leftwards so you can free your first fairy.
     -> Once freed, use the pad to jump back.
     -> Next collect the honeypot and walk right.
     -> Don't use that jump pad!
     -> Continue on passed the pad and walk right.
     -> Swap honey for the key and the bees move away from the fairy.
     -> Rescue her.
     -> Walk left a little and grab the umbrella.
     -> Now use the jump pad which is now to your right.
     -> Once you've whizzed across the sky, walk right.
     -> Free the fairy.
     -> Walk all the way back and use the jump pad.
     -> Grab the key to your left.
     -> Turn around and walk right and free the fairy.
     -> All done. So now it's time to accept lots of fairy kisses!



The second level has some aggressive monsters but the object remains the same.


Sexy Hewson aesthetics

The graphics are awesome thanks to the talents of Mark K. Jones. Everything looks tremendous, from the gorgeous landscapes to the intricate detail of the scenery and the smooth scrolling. It has to be said that the sprites are equally stunning with some rather sexy pixels too and throughout, the animation is simply lovely.

The music is monumental. In fact, it's quite a showcase for just what the Atari ST can knock out when in the hands of talented musicians. Sound effects are excellent but you need to make a choice about which you prefer before the game begins, which is a shame. Yeah, I know, perfect audio and yet I still find something to moan about.

Another stunning Hewson release so let's see another screenshot of the second levels...



However, it's a lot harder learning the design thanks to the nasties. They're nasty!


The CryptO'pinion?

Stormlord is awesome but sadly, nothing is perfect: I feel that the time limit really wasn't necessary at all. Plus the ability to carry only a single item at once is understandable - but annoying. However, this quirky adventure still offers a gruelling quest with a massive replay factor so it's as addictive as it is challenging and rewarding.

Well, they did it again! Yes, we have another Hewson mega-hit that is sexy and stylish. Highly recommended!!


Download for hard drive or floppy.

Saturday, July 18, 2020

Dave Rogers

Dave Rogers is one of my favourite musicians who I've enjoyed listening to over the decades. However, that's quite an odd statement when you consider his name is credited on only three Atari ST games (chip). Well, I don't care about quantity because I could never forget my first Atari ST Christmas when I booted up Zynaps and Rana Rama. What a magical moment in time it was hearing these tunes!!

So, with only three chiptunes under his belt, how could I possibly say that Dave Rogers holds this accolade? Easy, because quality reigns over quantity and I've never stopped enjoying his work for over 3 decades. So he must have done something right?

Okay, back when I was running with the Super Pack feature, I got the notion to contact Dave after reviewing the *legend* that is Zynaps - a fantastic and underrated shooter with a massive learning curve. Yep, it takes no prisoners but the rewards are great if you put the time into beating its cruel nature. Which is just what I did - check out my video (which features all Super Pack games).

Well, knock me sideways because Dave replied and kindly took the time to answer a few questions. It was interesting chatting with the guy I've admired for decades and, like me, he's a northern lad. Talk about win-win! My sincere thanks to Dave for taking the time to be interviewed and I'll try my best to forgive your Mac hatred ;-)


DAVE ROGERS - THE INTERVIEW


Tell us about yourself...

The first computer I wrote music for was the Amstrad, using the basic sound command in Locomotive Basic and later I used my own compilers and drivers. For Spectrum and Atari ST games, the music and sound were not written on the machines themselves but were written on the Amstrad and the data was ported across. So, for example, the ST version of Zynaps uses the same sound data as the Amstrad version with a different driver.

I worked entirely from home (I had no choice really, due to some health problems at the time). I never met any other programmers, or anyone in the software industry, apart from two local guys here in Liverpool - Colin Hogg, who later founded The Code Monkeys software house, and Paul Kenny, who worked with me on the Sega.


What hardware was used?

This is quite the list: ZX81 and extras, Amstrad CPC 464, Amstrad disc drive, Dragon32, Spectrum 48k, Spectrum +3, Atari ST, Atari monochrome monitor, Atari disc drive, Sega Megadrive, Gameboy, custom electronics to interface the latter two, PC. I have never owned or used a Commodore 64.

The music compilers, editors and sound drivers for the Amstrad and Spectrum were my own. The driver for the ST was a line-by-line conversion of the Spectrum driver, done by a programmer at Hewson because I was new to the Atari ST and the 68000 (I never found out who did the conversion). The first time I used MIDI was with Cubase on the ST. I very much enjoyed using that setup. The Atari monochrome monitor was very clear, and that early version of Cubase was very simple and intuitive, unlike the cluttered mess that it has evolved into today.





Hang on, did I hear you say MIDI?

I used that Atari setup for doing the Megadrive and Gameboy music (Universal Soldier, Centipede, etc). Everything was written on the Atari ST and tracks were auditioned using sounds from a Korg DW8000 keyboard and a Roland D110 rack module put through a home-made mixer. Then the MIDI stream was converted to data for the Megadrive or Gameboy. Voicings for the Sega's FM sound chip and the Gameboy's sound chip were also done on the ST, using editors and drivers designed by Colin Hogg and myself.


Living the rockstar lifestyle, eh?

Almost everything was composed on guitar, a Gibson SG, but not through an amp. I just played it in a very quiet living room, usually in the small hours of the night when I could think clearly. As the music gradually took shape on the guitar I typed in the notes and durations in the form of plain text into my compiler program.

One note at a time. On a 1 to 10 scale of tediousness, it was an 11.

In your interview with Jason C. Brooke, he describes what sounds like a similar method: giving each note a text label, like "c3" to mean C at the third octave. I think many of us came up with similar methods.





Who inspired you back then?

I can find something to like in almost all genres of music, and from all eras, but particular favourites include XTC, Genesis, Police, It Bites, and Nik Kershaw. I'm always looking around for new stuff, and I'm constantly amazed by the brilliant musicians that can be found on YouTube if you look a bit outside of the mainstream.

However, the music that I always go back to, time and again, is by Tony Banks, both within Genesis and his solo work. Such epic, elegant tracks as Afterglow, Burning Rope, Mad Man Moon. Coincidentally, one of Banks' lesser-known tracks, "Charm", appears to be a nod towards early chip music, including the distinctive sound of fast trills. "Tony Banks - The Fugitive - Charm" https://www.youtube.com/watch?v=fGS9xzyp9go

Trills were often used by chip musicians to try and compensate for the severe limitation of having only 3 channels to play with. So if, for example, you had a melody line on channel 1 and wanted to accompany it with a 4 note chord, say Cm7, you could trill between C and G on channel 2, and between Eb and Bb on channel 3. It wasn't a proper chord of course, but by trilling rapidly, at say 25 Hz, it gave a reasonable impression of one.

The only musician I worked with was a friend, Paul Kenny, on the Sega titles. But maybe cross-platform conversions could be thought of as "working with" other musicians? In Ranarama for example, Steve Turner had written an excellent melody line for the Spectrum version of the game, so when I did the ST conversion I followed his melody closely, added an intro, added bass and harmonies, then made a completely new section to lengthen it.


Why only three Atari ST chiptunes?

Well, the ST work only started towards the end of my stint with Hewson. Before that, it was all Spectrum and Amstrad, and after that, it was Sega and Gameboy. So my time writing for the ST was pretty short. Another reason is that I tried to aim for originality. Anything that sounded too much like existing music was thrown away.

Also, there are three tunes that were never used. One of them was my first attempt at the title music for Stormlord, which Raffaele Cecco didn't like, so I had to write another. And I'm glad because the first one was awful!





Looking back...

I'm quite happy with maybe about 70% of my work. Some of it has aged well with me, some has not. I'm still fond of Zynaps. However, a slight annoyance is that some YouTube videos contain glitches and spurious sounds. In this recording, for example, there's a horrible high pitched screech from 1:52 that wasn't in the original. The clean version for comparison can be found at https://www.youtube.com/watch?v=RkMe4vH7Zug


What's Dave Rogers doing these days?

I've never stopped writing music, but hardly any has been published, just these few on Soundcloud.

I'm currently using a PC (I hate MACs, sorry) running Cubase SX. I know that is out of date, but I'm comfortable with it. The software synths I'm using are similarly outdated, favourites being the Wavestation, Edirol Orchestra and some FM emulators. Inputs are from a Casio MG-510 Midi guitar, and occasionally an Edirol keyboard.

I think it's amazing that there is still so much interest in old computers and the games. Although maybe it's not all that surprising really, because they were a part of people's lives as they were growing up, and those sort of memories do tend to stick around. Anyway, I loved being involved in it, and contributing in some small way to the memories, and I really do appreciate the kind reviews and comments I've received over the years.

Cheers,
Dave Rogers, July 2020, Liverpool

Monday, July 23, 2018

Custodian



Help! What do I do? Everything wants to kill me!!

I've been going through my old videos and found this frantic 8-way shooter by legends, Hewson. Programmed by Chris Hinsley, who also made the awesome Onslaught and Verminator, it features stunningly fast visuals which whiz across your screen like lightning. It's crazy and these are all by Nigel Brownjohn who was behind one of my fave platformers, Beyond the Ice Palace. The audio is gorgeous, all thanks to the magic of Dave Whittaker.

We are a "custodian" of a massive tomb which has been infested by alien parasites. Obviously, we've gotta clean up this place which means killing everything! The best part is that we not only look like something from the demoscene [cough] but are also equipped with an armed jetpack. Zooming about this place is exciting stuff but the aliens are relentless and the basic mechanics just don't work well together, so it soon becomes a demented slog!

Chris sure knew how to program the Atari ST but I feel he has missed the mark here. There's just too much going on with gameplay that is confusing and relentless. But, perhaps I'm wrong? If you're feeling brave then Custodian can be run from a floppy or hard drive. Get ready and brace yourself for a rough journey!! Let me know what you think...


Attack!! Attack!! Attack!! Attack!! Attack!! Attack!! ARGHHHH!! Help me, somebody!!


Too much!! Too much!! What's going on? Everything wants me dead... Oh, I died!

Thursday, November 05, 2015

Rana Rama



We. Are. A. Frog. Really?

Most action games have you playing as something cool, like a wizard or a warrior or perhaps even a Hollywood hero with a deadly automated weapon that never runs out of ammo. Well, not so with Ranarama. You're a novice magician called Mervyn who has accidentally turned himself into a frog? That's right, you're a frog!

Wizards have invaded and brought with them a horde of monsters who killed everyone, although luckily they ignored this unassuming frog. So it's time for you to leggit and deal a hefty dose of revenge on these evil beings! Played through an overhead view, you crawl a dungeon battling the minion slaves of the powerful wizards.

Wanna see who you are up against? Check out these minions of evil...


  
Take time to check out your foe and find out who you're battling against.

  
Not only that but a chance to view the gorgeous artwork!!


An amphibian gauntlet?

My first impressions are of another action-packed Gauntlet clone and, although it looks aesthetically similar, it's quite different. Beginning in the upper area of this 8-level dungeon you must kill the baddies and defeat the wizards. Interestingly, only the places you have explored are visible and the baddies themselves are only seen when you’re in the same room. This makes entering new rooms an anxious moment and who knows what surprises lurk!

Monsters come in various scary shapes and sizes, starting with the humble Dwarf (I love those) and leading up to the mighty Gargoyles. All can be killed with increasing efforts and wizards need to be defeated in a Countdown-style sub-game that has you rearranging letters to form the word "Ranarama". It's not easy and later wizards are very tricky, but once won, he dies and leaves behind his rune goodies.

Magic plays its part in Ranarama and can be a little confusing at first but good ‘ol Mervyn has four categories at his disposal: offensive, defensive, effect and other powers. All movement and monster hits will reduce energy but fear not because you can cast a spell or collect the energy cells which are frequently available. Finally, use the floor-based glyphs to activate special features like a map, status and casting powerful spells. Quite confusing at first but don't give up!

Check out this screenshot. Looks a little like Gauntlet but it's... not...



As you can see, the rooms are displayed only when they have been explored.


Aesthetics

The graphics are superb with fine attention to detail and great use of colour plus the sprites are beautiful. Also, I love how each screen isn't instantly viewable in full - not until you've actually explored that region. This is a great idea and makes the journey far more interesting because you have no idea what's around the corner.

The in-game Sound effects are extremely good using a style that shows just what the ST's Yamaha chip is capable of. All chip music is by Dave J. Rogers, of Exolon and Zynaps fame, so absolutely superb stuff. Basically, the audio is wonderful and certainly proves that chipmusic will live on forever. Gorgeous sounds.

Ranarama was one of the first Atari ST games with speech (that I owned).
Thus I adore the fuzzy girl speaking. It's historically humourous but also very epic!!



I love the red eyes of Mr Froggy and each tiny character has fascinating attention to detail.


The CryptO'pinion?

If you're expecting a run-of-the-mill Gauntlet clone then you will be disappointed. Ranarama is different and offers a long-term mix of arcade action with hints of role-playing whilst venturing through the cunning levels. Yes, it's difficult but also very rewarding so expect lots of late nights - if you're brave enough to accept the challenge?

An utterly engrossing Atari ST game once again by legends Hewson. Absolutely fantastic, in every respect.

The best download from 8BitChip (hard drive)
Old Games Finder should suffice for floppy dudes!

Monday, December 19, 2022

Cybernoid maps



We're back!

Hello everyone, it's been a while since I last updated my website. Due to different reasons, I've had little time to play and write reviews, which meant putting everything on hold. In fact, 2022 was even the year I almost threw in the towel but things are getting better so I'm back and ready for ST action. Hey, wasn't that a magazine?

Anyhow, whilst playing a couple of ST games, I came up with the notion of making maps. Now, if you've been following AtariCrypt for a while, you shall already know that I'm a sucker for making maps with pen and paper. I guess these are more like rough scribbles in Steve-talk? That is great for me but, I wanted to make something 'better'.

As you have guessed, I have begun my quest with the Hewson blaster, Cybernoid. Ignoring the peculiar slowdown, this is a brilliant shooter and I'm a big fan. The ST game is a remarkable conversion developed by Tony Cooper with challenging gameplay and superb graphics plus audio that lovingly bursts the eardrums with stunning chip music. Okay, there is the odd killer screen which discourages some gamers - I don't get it, haven't they heard of infinite lives?

The mighty D-Bug have a sumptuous version featuring their excellent presentation style.
The man himself (PP) has adapted Cybernoid for hard drive installation.
Atari Legend has an excellent review, which is more than my lazy website can offer! :}
Eurogamer has an interview with Raffaele Cecco creator of the original game.
(sadly, I've not been able to source anything similar for Tony Cooper)

I must say, this new mapping venture has begun strong and I'm proud of myself for completing the first three levels. However, the fourth has a killer screen that I cannot beat. No matter how much I try, it's simply too tricky for my meagre gaming skills. So I'm leaving it be (before I violently damage my already-dodgy joystick in anger). Can't win 'em all but, I must admit, I've done better than I originally imagined. So yeah, I'm happy with how this turned out.

Here are the Hi-Res images that I know you're all itching to grab and print out - thx Atari Legend for hosting!!

Merry Christmas and I wish everyone all the beST for 2023. Heck, even the Commodore boys too ;)

Level one is shockingly easier than most people think. If I can do it...

Careful timing and furious fire button-bashing are required more than ever for the second level!

Nobody will ever play Cybernoid without infinite lives and the third level demands that so much!!

This part of level 4 is oddly incomplete because I'd overwritten my saved game... :(

I really enjoyed level 4, right up until THAT screen. I never managed to beat it :(


Greetings to all of our supporters, but especially Loggins, Tweety, Mug UK, Marko Latvanen & Peter Putnik for their friendship whilst AtariCrypt has been off the air - a fantaSTic community!! Thank you :)

Okay, get playing Cybernoid and let me know in the comments below if you managed to beat level 4.

Wednesday, February 12, 2020

Atari Super Pack (the results)

Snippets from each game and even some Zynaps skills on show. Watch that and be jealous!!


Atari's Super Pack giveaway!

Well, I finally got around to finishing what took a lot longer than I originally thought. Yep, I completed the task of reliving Christmas 1988 by playing Atari's Super Pack - it all started with this article (click & read) :p

To be honest, I probably played the games a lot more this time around. Back in the 80s, I would have spent the most time on Buggy Boy, Beyond The Ice Palace and Xenon? I doubt I would have had the patience for Marble Madness nor the desire to spend hours on Quadralien. And even at 17 years old, I didn't have the reactions to cope with Return To Genesis.

Here is a list of all the games. BTW, each game is searchable if you look to the right > >


 The Atari Super Pack Games 

  1. Arkanoid II - Pure old skool gaming and it is brilliant.
  2. Beyond The Ice Palace - Blondes really do have more fun!
  3. Black Lamp - Faster turning would have made this perfect.
  4. Buggy Boy - Come on, who doesn't LOVE this arcade racer?
  5. Chopper X - Turn down the volume... and it's still rubbish!
  6. Eddie Edwards Super Ski - It's fun wearing milk-bottle lenses!
  7. Ikari Warriors - A classic arcade conversion.
  8. Marble Madness - Not my cuppa tea and a buggy lame port.
  9. Quadralien - A great game to dig your heels into this!!
  10. Ranarama - Gauntlet, for those who enjoy using their brain?
  11. Return To Genesis - Swoosh, I'm dead! Whoosh, I'm dead!
  12. Road Wars - There's always one...
  13. Seconds Out - Then again, make that two!
  14. Starquake - What a belting ZX Spectrum conversion.
  15. Summer Olympiad - Good fun but needed a few more events.
  16. Test Drive - Yeah, it's time for a road trip in my new Corvette.
  17. Thrust - Come on, this is a beauty. Love it!!
  18. Thundercats - A bit wooden and far too difficult. Whhhhhhy??
  19. Wizball - A corker, if you master its massive learning curve!
  20. Xenon - It's all about level one for me. A great game.
  21. Zynaps - Thanks to Hewson we ended on a massive high!


So, which game won my heart?

Wow, that is a tough question alright especially when you look at the massive list above. But, IF I'm in the mood for something of a platformer then it's no contest: Beyond The Ice Palace wins hands down. A shooter? Zynaps! Arcade? Ikari Warriors, easy! Thrust and Buggy Boy are up there as is the amazing Rana Rama.

However, the Super Pack is diverse in content and quality. Although the list changes daily, I feel the need to push myself for a decision!! Cue "Whole Lotta Love" because my Top Of The Pops desert island floppy disks would probably be...





The CryptO'pinion?

Well, this has been enormous fun over the last few months and it certainly proves that Atari went that extra mile in the 80s. What a giveaway it was - 21 incredible games AND an Organiser too (Woo, fun times). Anyhow, my Super Pack mission is now over with so let's see what else is lurking within the Atari ST archives throughout 2020...

I hope you guys have enjoyed this run through the Super Pack? Let me know in the comments below :)

Saturday, January 14, 2017

Nebulus



Pogo the frog? Oh boy, this is gonna suck

Nebulus was released in 1988 by one of my favourite gaming companies ever, Hewson. It features an armed frog with big eyes called Pogo. But he isn't too happy with the thought of eight large sea-based towers and decides they need climbing and blowing up! Essentially, this is a platformer with some interesting pseudo-3D mechanics that provide a pretty unique visual style within an ingenious design. This is class programming as you will soon discover...

All towers are cylindrical with several platforms dotted all around the outside and nifty tunnels which offer a great way to quickly access the opposite side - if the current route appears a dead end. The world certainly revolves around little Pogo because he remains at the centre of the screen with horizontal movements causing the screen to scroll in a "three-dimensional" circular motion. Thus turning the tower around into view, it's quite brilliant.

Sounds rather insane, right? But let's ignore that initial opinion to check out this colourful screenshot...



Talk about going the extra mile and NOT sticking to 16 colours! Absolutely superb.


Frogs love water, right?

Getting through any of the towers will never be easy thanks to a barrage of unusual nasties to either shoot or avoid - and one that flies by to conveniently get in your way. Access to the top will involve careful strategy because your route is broken thus forcing you to use opposite sides of the tower depending on where you are. Always consider the option of using these tunnels to quickly nip through, they might come in handy to avoid those flying obstacles!!

Nebulus may sound easy but, it's actually very challenging and a brisk time limit allows little room for error. Bumping into an enemy will drop you down to the previous ledge, which is fantastic because that doesn't necessarily mean a frustrating loss of life, nor will it impede your momentum as you pick yourself up to try that part of the tower all over again. However, if there isn't a ledge to land on, you might fall even further down thus requiring lots of hefty backtracking, which could prove too much if little time remains. Ohh, the pressure!!

Falling further still (and into the water) is strangely fatal for this froggy - the only frog ever to have existed who can't handle the deep waters. Yup, that means we lose a life! Also interesting is a bonus game is featured between the levels - this has Pogo travelling to his next tower via a nice horizontally-scrolling level. It's a shooter with lots of Psygnosis-busting smooth parallax scrolling! It should have been longer because I really enjoyed it a bunch.

Right then, you guessed it! Yep, it's time for another cool screenshot...


Another day and another tower to climb. Ahh, this one looks too easy, right?


16-Bit Sex Appeal!!

Throughout our adventure, the visuals are utterly tremendous. Nebulus is programmed by legend, John M Phillips, who also helped treat us to a lovely display of great artwork and ultra-smooth framerates. Not only that but he spared no idle cycles to burst the colour limit with a ton of extra shades for the backdrops. The end result is a game that puts others to shame. Isn't it incredible what the Atari ST could crank out - when programmed by somebody with talent and commitment?

The audio is equally impressive with gorgeous sound effects that are zesty and sharp totally suiting the gameplay styles. Also, a beautifully unique chiptune that I could leave running all day long... it's captivating. Totally enchanting audio.

This is how all 16-bit games should look and sound. And that was all in 1988 too. Wow!!


Okay, ignore my jerky capture because this part scrolls so smoothly. And is great fun!!


The CryptO'pinion?

Nebulus can feel daunting thanks to its hefty learning curve which is steeper than you might first expect. With lots of practice, I guarantee hours of addictive gaming because Nebulus is a real firecracker. I love how it integrates both arcade action and strategic thinking using a fascinating visual style. I think in many respects this game was ahead of its time.

Yes, it's pretty tough at first, but you will soon get the hang of this rather unique and wonderful shoot 'em up. In fact, I would personally rate it as an Atari ST classic thanks not only because of how it looks and sounds but the addictive gameplay. Enjoy this beautiful piece of JMP magic which is nothing less than an icon of the 16-bit era.

Floppies are available on Stonish
and 8BitChip has a hard drive version!

Saturday, May 14, 2016

Zynaps





Zynaps was released by the mighty Hewson back in 1988 and is a brilliant shoot-'em-up. The smooth-scrolling graphics are lovely and they're accompanied by equally great sound effects. Heck, even the title music is memorable (and I'll be humming it all day now). The trouble is, Zynaps is one tough cookie and will push even the most gifted player to his limit.

I feel it needed more lives as I am sick of seeing that 'Game Over' screen! So, let's do just that and enable infinite lives... <evil laugh> ... Right now, I am playing on level 3 and it's superb - I have never got this far before. An amazing shooter!!

Klaz' Hideaway has created a version which can be installed to floppy and hard drive.
I recorded two videos, watch if you dare! (video 1 & video 2)

Friday, February 13, 2015

ZX Spectrum


Speccy v2.07 is (...wait for it...) a ZX Spectrum emulator for our favourite 16-Bit computer. It was developed by Christian Gandler and is a fantastic program with lots of options which can produce fascinating results.

However, the stock 8MHz Atari ST cannot really match the blistering speeds of a ZX Spectrum, especially if large sprites, music, or scrolling are being utilised. So it's far better with single-screen games like Styx, Hero, Tutankhamun and others. But, generally speaking, a 16Mhz processor is the minimum requirement.

So this is exactly what my feature is based upon: how my own 16MHz Mega STe performs as a ZX Spectrum. Here is a huge list of some of my favourite Speccy games with a % rating of how I thought the emulator performed.

Download Speccy for yourself and have a play ( filename = zx_sp207.zip )



First up is an obvious choice for me - good ol' Willy, released in 1983 by Bug-Byte and perhaps the first game that made my jaw drop. Certainly THE FIRST game I was addicted too like a crazy fool!

Performance - mixed results really, but all good. With the in-game music playing, it actually feels a tad slower than a real Spectrum but it's certainly nothing to ruin the fun. Turn off the in-game music to fix that (which I always do anyhow). Interestingly, it's quite enjoyable when I switched to 8Mhz - one of the *very* few games that I can say that about!

Rating - (music on) 90%
Rating - (music off) 99%


I couldn't continue without mentioning the next game in the Willy series and here he is again trying to tidy up his messy mansion, in Jet Set Willy. Not only that but the place is full of beasts and each room is like something from a nightmare. How does he live here!

Performance - as you read above about his first game, it's pretty much the same situation again. I do prefer to turn off that in-game music, so it's not a big deal for me without it. But I would advise you guys play the official Atari ST Jet Set Willy game.

Rating - (music on) 90%
Rating - (music off) 99%


Styx is the next game that I just had to try because it was the very first game that I ever bought with my own pocket money. Again, released by Bug-Byte back in 1983 and it's also by Mathew Smith! It's a repetitive game but a personal favourite of mine for the obvious reasons.

Performance - a simple game that the emulator handles perfectly.

Rating - 100%



How could I continue on without trying a game by the mighty Ultimate? They were basically a Spectrum version of Thalion! My choice is quirky but it's a game I've always loved: Pentagram. Released in 1986 and it's Ultimate's own Knight Lore rip-off that seems to have very few friends, but I really enjoyed it and I've completed it too!

Performance - seems fine in the quieter rooms but sadly it suffers lots of slowdowns when in the busier rooms (same as the real Spectrum!)  :(

Rating - 50/75%


As much as I love (with a passion!) the Miner Willy games neither is my favourite platformer. That accolade goes to Chuckie Egg 2 (yes, TWO) which was released back in 1985 by A&F. This is a game that I can easily get lost in and it's almost like an open-world game with that exploration element. Yes, after three decades I am still addicted to Mr Harry adventure!!

Performance - it's a tad slower than it should be, but nothing to spoil the egg-venture! (sorry)

Rating - 98%


Fred is a game that I am happy to say (yet again) I have completed - without cheating, I might add!. Released by Quiksilva back in 1984 and is an incredible platformer set inside a pyramid maze filled with ghosts, skeletons and all kinds of creepies. Escape if you can!

Performance - it sure looks great but disappointingly sluggish to play.

Rating - 50%





Saboteur 2 was released by Durrell back in 1987 and I utterly loved this immense venture into the world of covert ninja espionage! Shocker time - I completed this game too! I spent months playing this game!!

Performance - sadly too slow to fully enjoy, if only it was a little quicker. I am gutted!!

Performance - 70%




I have always had a strange fascination for these unnatural beings and who doesn't love killing them? The zombie species made it onto the Spectrum with an atmospheric release by Quicksilva in 1984 called "Zombie Zombie" (yep..)

Performance - it's almost there but not quite! Very enjoyable but it just needed a little more nip to feel authentic, but it is playable.

Rating - 85%


Kokotoni Wilf, a creative platformer released by Elite all the way back in 1984. Such original ideas plonked on top of an established format and it works. Ace!

Performance - sadly not so much under emulation as it's too slow to enjoy. Like Saboteur 2, I think this game would need a minimum of the Atari TT.. shame.

Rating - 70%


To me, Rick Dangerous, is an Atari ST game and I've stayed clear of Spectrum versions of the ST classics like Flying Shark, Ikari Warriors and others.. but I weakened for Rick!

Performance - I shouldn't have bothered. I couldn't get the controls to work at all and poor old Rick gets squashed by that first boulder! Still, it did appear to run well..

Rating - hard to say, probably around 80%


To contradict what I write above, there were a couple of "ST games" that I just had to test out. One such game is Zynaps released by the wonderful Hewson back in 1987.

Performance - let's just say I shall be sticking to the Atari ST release until I've bought an Atari Falcon or TT.

Rating - 70%


Yet another contradiction because here is another and another Hewson classic, Cybernoid. An Atari ST game that I recently featured on AtariCrypt and loved, like Zynaps the Spectrum games are absolutely ace!

Performance - Played very very well and I was impressed. Not quite fast enough but I was able to enjoy it. Damn good fun!!

Rating - 90%


The Birds And The Bees released by Bug-Byte in 1983 is a fun game if a little repetitive. A game I bought and the follow-up performs even better Antics, released in 1984 has cool gameplay.

Performance - the original plays extremely well, which shocked me as it's a scroller and those tend to be no-no! Antics was also pretty good too. Impressive results for both.

Rating - 85% (Birds And The Bees)
Rating - 90% (Antics)


H.E.R.O. (or Helicopter Emergency Rescue Operation) was released by Activision back in 1984 and is literally one of my favourite games, ever! Such a simple-looking game with extraordinarily addictive gameplay. ACE!!!

Performance - THANKFULLY it is excellent! Not quite 100% but I found myself hammering through the levels without a care for the slight lack in emulation speed!

Rating - 97%


I was never much of a Monty fan, although the first game had its moments, I always felt they couldn't compete with the likes of Chuckie Egg 2 or the Miner Willy. However, I did try Monty Mole (1984) and Monty On The Run (1985)...

Performance - worked okay for both games, but it was like walking in mud and needed a dollop more CPU humph to be enjoyable. Shame...

Rating - 65%


Sabrewulf was released back in 1984 and blew everyone away with its beautiful graphics but it was really just a simple maze with funny creatures. I like it!

Performance - I seriously expected Sabrewulf to suck. It's littered with tons of graphics and large monsters but it was actually very playable!

Rating - 85%


Trashman was released by New Generation Software in 1984 and is a game that can boil the blood with frustration as it's all about timing and speed. Who'd have thought emptying bins could be so entertaining!!

Performance - actually not too bad and very playable.

Rating - 80%


Bug-Byte did it again with their release of Turmoil in 1984. Don't be put off by the graphics as this is a simple game of grabbing the oil and fill up the car... but it's challenging and extremely addictive. Ace game!!

Performance - Yet another than just needed a pinch more CPU horsepower to make it playable. Oh, you lucky Falcon and TT owners should play this!!

Rating - 75%


Tutankhamun, released in 1983 by Micromania may look incredibly old, and dull, but do not let appearances fool you. This is a fiendishly awesome maze game with classic old skool gameplay!

Performance - another which is so close to being just right. Certainly not enough to spoil the fun and it plays superbly.

Rating - 96%


Valhalla, released in 1983 by Legend is one of those pinnacle moments in computing history. At least to me! Awesome, fictional atmosphere recreated so beautifully. Sure, it looks simple now but this is a belting adventure game!

Performance - umm not too bad. Seems to lag whenever you enter a command. So typing in "west" to travel will take the computer about 5 seconds of pondering! I'd estimate it to be around 70% of the real game BUT being an adventure that factor doesn't matter as much as it would for a shooter, for example.

Rating - 70% (but don't let that stop you!)


Heck, even I don't know why I playtested this one - but here we have 1984 that was released in (wait for it) 1984 by Incentive Software.

Performance - yep, this seems to be perfect!

Rating - 100%


Bombjack was released by Elite in 1986 and isn't really a game I ever bothered to play. I just wanted to test it out for my own curiosity.

Performance - almost but not quite. Plays very well but needs an extra nip of speed...

Rating - 80%


Bounty Bob Strikes Back, released in 1985 by US Gold and it's a game I suck at terribly. I'll stick to the Speccy version myself!

Performance - not too great, like playing in slo-mo!

Rating - 60%


Buck Rogers Planet of Zoom is a cracking game, so much arcade fun and often one that people seem to by-pass. Released in 1985 by US Gold. Try it!

Performance - not too great, which is strange as there's not actually an awful lot going on graphically so why it's so slow... I don't know?

Rating - 65% (it various / this is an average)


Back in 1984, Knight Lore kickstarted a whole new venture into 3D and lots of companies copied with their own releases. This game started it all. Classic.

Performance - It's like Pentagram, on the quieter rooms it's almost perfect but on some of the busier rooms there is some slow down. But, there was on the original Spectrum too....

Rating - 85%


Alien 8 was released a few months after Knight Lore and was more of the same with different graphics, some might say a rip-off but it was a massive hit and it's a fantastic game. So...

Performance - Same as Knight Lore. Perhaps there's a little umm little extra speed?

Rating - 86%


Underwurlde was released at the same time as Knight Lore, late 1984 and was a complete opposite. Ultimate really did cover all basis that Christmas period and here was a platform game with lots of action as you leap about. Can I shock you once more and report that I mapped and completed this game!!

Performance - strange one this, to move about and play it is actually darn close to perfect but the monsters seem to take longer to materialise. So, you actually get a slightly easier game... result! ;^)

Rating - 90%


Avenger was released by Gremlin Graphics in 1986 and I'm sorry to those guys, but I never ever liked this game. A weak Gauntlet rip-off and I feel bad saying that because it's by Gremlin and lots of gamers loved it. But I don't!

Performance - actually, it's yet another that needs a slightly faster machine. It's playable and enjoyable but I expect a TT or Falcon would be perfect.

Rating - 75%


Fairlight A Prelude is based upon the 3D isometric idea first created by Ultimate but here we have what could be described as the next-gen in this genre. This is a wonderful game which is highly engrossing and certainly one I'd describe as a true classic for the Spectrum.

Performance - like the Ultimate games, it's not too bad on quieter rooms but the busier ones do struggle a little. Sometimes it can be as poor as Pentagram, and then sometimes it's acceptable - just like Alien 8 or Knight Lore. So it's a mixed bag that really needs the power of a TT or Falcon, I imagine.

Rating - 60/85%



Blue Max may sound like a dirty movie but it's actually one of the best shooters I've ever owned. It's been slammed on some YouTube videos but it's a game I've always enjoyed. Sure, it's not perfect but it's fun to play.

Performance - it's slower than the real machine. Shame (for me!)

Rating - 70%


Atic Atac blown everyone out the water back in 1983 with its ace graphics and arcade action as you plundered the various levels avoiding the creepies. Another game I completed!!

Performance - as with Underwurlde this plays near perfect but the monsters are delayed in appearance. Perhaps this is all because the computer struggles to calculate that in the background? Who knows. But it certainly is enjoyable!!

Rating - 90%


Bug Byte's awesome scrambler, Cavern Fighter was released in 1983 and it's a game I still own. Don't be fooled by the minimalistic graphics - it's AWESOME!!

Performance - very good actually and I was pleasantly surprised how much I was enjoying this game again. Missed it!

Rating - 90%


I remember school friends going crazy over this game but sadly Dynamite Dan, released by Mirrorsoft 1985, didn't really do much for me...

Performance - not too great I'm afraid, it's playable but slo-mo.

Rating - 70%



Frank N Stein is a nifty alternative to the typical platform genre and forces a more creative play. Released by PSS in 1984 and a game I'm honoured to still own, it's ace!

Performance - as with Dynamite Dan really, it's just a little bit too slow to fully enjoy.

Rating - 72%



Gulpman is literally one of the first games I played on my own ZX Spectrum and was released by Campbell Systems in 1982. Once again, don't be put off by those graphics!

Performance - almost there, I expected perfection but not so. Almost, but not quite.

Rating - 95%



Zaxxon was a little bit of a disappointment after seeing those screenshots on the back of the box... But it plays great, so what more do you need? Not the best by US Gold but enjoyable. Released in 1985.

Performance - even with all those gordy graphics this game played ace. Shocked!!

Rating - 95%



Highway Encounter, another absolute classic by Vortex Software from 1985. A beautifully designed masterpiece of skill and patience with a shed load of lovely 3D action thrown in for good measure. Work your way down the highway of ever-increasing isometric difficulty. Another game I completed!

Performance - oh dear.. this appears to work wonders from the title screen (albeit a little slower than a real Spectrum) and the in-game demo works fine. However, the game appears to freeze after starting a new game which is an ultra shame!

Rating - 85% (potentially!)


Of all the Horace games, I think this is my favourite. Horace And The Spiders is fun and a little creepy too if you suffer from arachnophobia! Superb game.

Performance - strangely there's not much going on graphically, yet this game suffers the slo-mo effect. Still playable but odd as I expected better.

Rating - 80%



River Raid is up there with H.E.R.O is another Spectrum classic by Activision in 1984. What an old skool game this is and it hits you hard with its addictive gameplay. A brilliant game conversion.

Performance - sadly this is the kicker. It runs extremely well, I'm talking almost perfect speeds. Until you hit that fire button and then it crashes BUT there is a fix. Just configure the emulator to continue on when it encounters a problem and then the game runs fine.

Rating - 95%


There are dozens of Jet Set Willy games out there so I figured I would pick one at random. A Bulgarian Requiem was released in 2000 and, as you'd imagine, plays just like the original game but with all new rooms to explore (map). Excellent!!

Performance - as with the original JSW game and Manic Miner the performance is spot on and even better without the in-game music playing.

Rating - (music on) 99%
Rating - (music off) 100%


As with JSW, MM also has a few clones and I found this one lurking in the archives. This was released in 1985 by RD Foord. It's always interesting to see these modifications of the original games. Check out its map, I must play this more!

Performance - I think we can guarantee all the Miner Willy games will play great. Enjoy them all!


Rating - (music on) 99%
Rating - (music off) 100%


Wizard's Lair was released in 1985 by Bubble Bus Software and is basically an Atic Atac rip-off but a damn good game also, so who cares!

Performance - works until the game starts and then it totally bombs out. Mega shame, especially because you can move and see the baddies for a split second and it runs nice... until the bombs!

Rating - 85% (would be score!)



Ad Astra, by Gargoyle Games in 1984 is a shooter with a 3D perspective ahead of its time. Either you'll love or hate this shooter.

Performance - From what little I could see (I suck at this game!) it played almost as good as the real deal. Very fast.

Rating - 95%


Beach-Head was released by US Gold in 1984 and is pretty much one of the most simplistic games there is, it's so basic. Yet it works!


Performance - speed is slightly less than perfect but it works and it works well. Very enjoyable!

Rating - 85%


Backpackers Guide To The Universe was meant to be a part 1 of 3 games, sadly Fantasy Software went bust and we never got to see the follow-ups... But, Ziggy is the star! (from The Pyramid and Doomsday Castle and is a hero of mine. Great games).

Whatever happened to Bob Hamilton? :/

Performance - thankfully Backpackers works extremely well under emulation and it's fast too, not quite as fast as the real computer but not enough to spoil it. Love it!

Rating - 90%