Saturday, January 13, 2018

Holocaust


Holocaust is an (unreleased) vertically-scrolling shoot 'em up developed by Dattrax Software and later given away in ST Format. It's incredibly fast and features lots of enemies to kill, bonuses and bosses to annihilate! Heck, it has a couple of cool intros and even talks out loud which is something any Currah MicroSpeech fan will adore.

The gameplay is initially very frantic and makes Wings Of Death look easy! It's disappointing that we're given only one life (without bonuses) which is lame and I would have expected at least three to tame this rabid beast!! The graphics might not look ace but they move at a brisk 50fps which is ultra-cool. Music is gorgeous!

Brace yourself for a breathtaking shoot 'em up. Only the strong need to apply for this one... sheesh!!

Friday, January 12, 2018

Sector One Music Disk



Your ears are gonna love this one...

Sector One is a music disk by Denis Huguet (ST Ghost) that pushes the DMA audio hardware to the limits with many cool stereo tunes - some feature 8/16 channels. Yup, it's quite mindblowing and certainly proves the power lurking underneath the STe's grey plastic case. We also have options to choose the various playback frequencies and also control the volume, treble, bass and more. Yep, this is a technical masterpiece and I love the Just Buggin' tune!!

Brighten up your evening with my recording or download this beauty for yourself!

Wednesday, January 10, 2018

Special Forces



Yeah, it's box art day!

Look what the postman has delivered: Special Forces!! This is the sequel to Airborn Ranger and released in 1992 by gaming gods MicroProse. I've wanted to own this for a very long time so I'm extremely excited and eagerly looking forward to getting my teeth into it over the coming nights - I'll try not to ruin the box. Ha, I'm funny!

Special Forces is an incredible game and something that I hope to cover in more detail someday. Until then, you can enjoy the photograph of my own copy - but please, ignore the sexy girl and play this game for yourself. Downloads are available for floppy disk - I recommend FOF #109A/#109B. Play via hard disk if you can!

Wanna see more Atari ST games from my own collection? Of course, you do!! [link]

Update: I've made a members-only YouTube recording of the unboxing which includes lots of yapping by yours truly. It's a thank you for our generous supporters of AtariCrypt. This was fun to make but I need a camera stand!! Here's some photos and I hope you enjoy it?

Sunday, January 07, 2018

Frankenstein



Fronkensteen!

I wonder how many got that? Anyhow, let's kick off the new year with awesome box art from my collection. I bought Frankenstein for only a couple of quid and instantly fell in love with the comical artwork that reminds me of (you guessed it) Young Frankenstein. Plus I don't own anything else by Zeppelin so it's a sweet addition to my collection.


This platformer was released in 1992 and is, of course, horror-themed and feels like it's taken ideas from a selection of games, like Warlock and Horror Zombies. We're a slave to the bad-tempered doctor who needs several chilling items that should help him regenerate life into a dead corpse. A good twist on the expected storyline I'm sure you'll agree?

The cover is obviously excellent, let's now take a look at the back of the back and the box contents...


Nice style around the back too, I thought.

Here's the floppy disk. Exciting stuff, right?

And finally, the manual. It's more of a pamphlet that opens out. Not bad I guess for a budget game...


Egor - Half man... Half creature... All idiot!

Yes, we are Egor. A fella who, not only has a hump the size of Texas but is also the doctor's unappreciated lackey. He suffers his demand to find several gruesome items and to complete this he needs several oddities ranging from a pillow to a hanged man's body which is left abandoned in the woods. Absolutely brilliant stuff and very B-movie too - love it!!

This is a game all about following orders. Your orders come from the doctor who needs different parts for his ... experiment. You're nothing more than a number, so follow his orders and seek out everything he needs. Easy, right?

The play area is huge and you begin in the mad doctor's castle but we are free to explore wherever we choose. That includes the dungeons or going outside into a spooky forest and into the local village with its creepy morgue. There are many creatures along the way like spiders, skulls, wolfmen, ghosts, rats and even animated body parts.

Here is a little animation I made a while back that should give an idea of how the game plays...


Climb trees, dodge bats, spiders, zombies and more. A fantastic night out!


Things that go bump in the night

Egor isn't exactly the bravest guy and hates creepy things, so there is a fright-o-meter that displays his current state of mind. This ranges from "okay" to "panic" and will degrade each time he touches something nasty. Once he's a blithering wreck, Egor will drop whatever he's carrying to rush back to the Doctor. He loses a life by getting a 5-ton weight dropped on him whilst suffering verbal abuse. And then he gets punched in the face!

Yes, it's a harsh life being the servant of the insane Doctor Frankenstein. However, it's rumoured that a young serving wench is the one kind soul who may help to reduce his anxiety issues... hmm saying nothing...

No platformer is worth its salt unless the control mechanics are smooth, precise and responsive. It always saddens me when a potentially great platformer has been ruined by controls that don't feel quite right - just look at Chuckie Egg II right here on AtariCrypt as a cruel example of how to spoil an 8-Bit classic! Thankfully, Egor's walking speed is just right and he also jumps with such effortless ease. Spot-on perfect joystick controls, I say.


Just look at that iron maiden and the broken arm hanging in the chains. Superb!


Big tips

This is a simple game at heart, it really is just a case of finding items scattered about many rooms. So, why not have a dry run and explore the entire map first, rather than jumping straight in? I would also recommend making notes of all item locations too. So, as you stumble upon something that can be carried, make a note of the location.

For those with even more spare time on their hands, I would recommend the above BUT also go a step further. Because of a nasty time limit (I hate timers!!) why not collect as many items as possible that are located only in the most distant places? Bring them over to the doctor's castle and leave as many as you can here. This will save a lot of time.

However, all this depends on you having lots of spare time. If not, maybe play something else? ;)

Fancy a cheat? Hmm, it will ruin the game but if you're sick and tired of getting scared then enter this code as an high-score “J4Z”. Now start a new game and you will never get scared again! (sadly, the timer remains unaffected)


Watch yourself out there, you're no hero so keep an eye on the fright-o-meter.


Aesthetics

Graphically, this is a mixed bag for me. Don't get me wrong, each screen has an extraordinary cartoon-like style, especially in the 'Spooky Forest' with scary trees, ghosts, bats, and funny zombie-like men. I am constantly amazed by the attention to detail and throughout we have excellent animations for all. Hey, I love that pitchfork guy!

The game uses a push-scrolling technique which is a little too slow and I feel flick-screen would have been a much better option. It's the only quibble I have because push feels unnecessarily too sluggish.

Sound effects are good but limited to collecting items, bumping into monsters and strange lightning weather. This lightning will get more frequent as you progress through the game collecting items. Towards the end, it's really sinister!


Well, here is my hi-score for a game using no cheats. No sir. Honest... (Can you beat it?)


The CryptO'pinion?

This is a cracking platformer with progressively challenging gameplay as you go on the hunt each time. I adore its spooky theme and each screen is incredibly detailed without ever becoming impossibly hard to conquer. I can spend hours exploring its huge map which constantly reminds me of my 8-Bit days playing games like Chiller, Chuckie Egg 2, etc.

A positively simple platformer that doesn't technically push the Atari ST nor needed to. The gameplay is on top form and great fun which is what matters. Give it the time it deserves as this is one of the best platformers and I love it!!

If this gives you the hump then grab it on floppy or hard disk!

Monday, December 25, 2017

Merry Christmas


It's that time again when I find something Christmassy from within the Atari ST archives. However, this time I didn't want a game so opted for a demo. I think I've found a belter: Xmas '88 which was released by Kenrick Productions. I hope you like this? I find it endearing with cute animations and a few appropriate chiptunes to get you in the festive mood.

Merry Christmas everyone and I wish you all the very beST †

Thursday, December 14, 2017

Death Chase - The Remix



This is a STOS game. Wait, come back!!

That's right, Death Chase was programmed in STOS which is something that can produce some neat results but (more often than not) tends to leave me feeling cold with jerky scrolling and terrible gameplay. Anyhow, here is something that I first thought might have been a remake of Mervyn Estcourt's awesome ZX Spectrum racer. Alas, it isn't.

Actually, it's a vicious top-down shooter developed in 1996 by Daniel Fielding for the Atari STe and seems to take much inspiration from a variety of different action/shooters. Heck, it even supports both solo and an incredible cooperative two-player mode. Yep, this is starting to sound awesome already, whether you're playing solo or not.

We are a little guy roaming Rogue-like rooms and initially armed with a pistol. Our job is to explore several screens and all of which are inhabited by killer cyborgs armed to the teeth. Death Chase is loud, exciting and bursting with big explosions and many baddies. It's intense!! Come on, we have guns and lots of bad guys to kill. Oh yeah, bring it on :)

Wanna see a screenshot from my (one-player) game? No? Well, here you go anyways...



Each room holds so many possibilities for a whole new level of violence. It never gets dull!!!


Guns and loud violence?

Our armoury is huge with a possible 18 weapons ranging from pistols and shotguns to rocket launchers and lasers. Star Wars fans will enjoy using the lightsaber? Weapons, ammo and health are found in most rooms, so inspect lockers or look on tabletops. However, beware of potential traps like mines or even TNT crates.

The deaths are hilarious when you zap, slice or blow up the enemy and there will usually be a bucket load of blood splattering through the room! Heck, even your own death can be a fun experience when a shotgun-equipped Eliminator blasts you across the screen. This leads me to the brilliant continue option so you can try again - without restarting from the beginning. However, you lose the cool weapons and start with the pistol.

This is a loud and fascinating game stuffed with violence and I love it! Screenshot time...



Death Chase is insanely good fun and bucket loads of it too. Either solo or with a friend.


Two types of killer cyborgs

Security Guards - these are common and wear a blue uniform but have no intention to serve and protect. Their armour is weak but they can use a range of devastating weapons and will often attack as a pack.

Eliminators - these are the toughest and stand out like sore thumbs in yellow body armour. They can carry a range of advanced hardware, like a mini-gun or a rocket launcher. Also, they don't care who gets in their way - even unlucky Security Guards can be torn to shreds during a pursuit. Interestingly, these guys aren't restricted to the room and love chasing through the screens. So beware because running away like a chicken has little benefit.

What, only two enemies? Ignore that and enjoy what is a thrilling shoot 'em up...



Only one guy stood between me and that ammo. So I fried him alive. Mwahaha!!


Controls, Gfx, Audio

Similar to Rogue, movements are performed within a grid layout. I would not recommend using the joystick as it's far too sensitive. Initially disappointed by that, I tried the keyboard as suggested in the docs. This works better than I ever imagined: the A and D keys are used to turn anti/clockwise. W walks us forward with the Spacebar used to select from an array of weapons (read the docs). Finally, banging on the Right Shift key is the best of all and provides an enormous amount of gratifying blood-soaked violence (love that double-barrel shotgun). Fascinatingly violent!!

The graphics remind me of how today's developers seem to think "retrogaming" looked in the day. Okay, it ain't no Enchanted Land but I'm impressed by the perfectly blocky pixel art which is a style perfectly apt to the theme.

The audio is equal to the visuals with a bunch of incredible Mad Max chiptunes that play alongside crystal-clear DMA samples. So not only are there amazing chiptunes to hear but there is a range of excellent sound samples for every effect. These were all recorded using Microdeal's Stereo Master from movies like The Evil Dead. Killer stuff!!

Keyboard. Keyboard. Keyboard. Keyboard. Keyboard. Got that? Okay, screenshot time...



Death Chase is almost like a nightmarish and blood-soaked version of Rogue. Love it!!


This is why we play Atari!!

Every so often, a game comes along that not only takes you by surprise but completely blows you away with its excellence. Something that first appeared quite simple, gimmicky, or perhaps even senseless. Heck, it doesn't do itself any favours concerning the terrible joystick controls. But then you play it and its style is captivating and complemented by exciting bloody visuals and fantastic sound effects. And you find yourself having another go. And another...

I cannot stress how much of a thrill it is to experience such a psychotic shooter. It looks, sounds and plays brilliantly - and with an option for a two-player co-op. The ability to continue on, after dying, is a superb feature that guarantees hours of fun. I love this barbaric game and Death Chase is one of the best I have ever played. Well done Daniel Fielding.

Yes, I said that. Not only is this a brilliant Atari STe game but it's one of the best games I have ever played. Ever.

Stop everything - download now!!

Monday, December 04, 2017

Creepy



Atic Atac?

Atlantis Software released Creepy in 1991, it may sound like yet another predictable good vs evil affair but just wait until you play it! Some might say it's inspired but really it's nothing more than a shameless Atic Atac rip-off. Whaaaat?

Creepy is a little fella but very brave and his old brother appeared in a certain 1983 game. Well, he is about to enter a castle which is owned by The Lord Of Darkness. Why I hear you cry? Is he mad? No, it's to find four pieces of the Necromancy Scroll that will defeat this nasty man and restore peace to a land ravaged by all kinds of evil monsters.

What, you don't believe Atic Atac appeared on the Atari ST. Hmm, you better take a look at this then...




Dark rooms and lots of monsters!

The Lord's castle is huge with rooms spawning a whacky bunch of evil monsters. Some are easy to kill but others are a lot harder, like the She-Warriors who ride on dragons. She might be tough but, when you defeat her, Puff is left behind so hop on for a ride. Watch out for other nasties like the odd-looking Frankenstein and a ginormous spider!

We are equipped with arrows but these are slow so it's best to upgrade to something better in the shop. Yes, this castle has a shop with stuff like health and fireballs - I really liked the fireball weapon and restoring health is always a wise purchase. Locked doors can be opened with the correct key and tiny yellow keys will unlock treasure chests that adorn many rooms. Gamblers will love these as you never know what's inside - something useful or something sinister?

Monsters won't aimlessly wander around because this time they sure love to play chase - at the expense of your energy level (displayed as a crunchy apple rather than a roast turkey). Also, a life loss no longer leaves behind a Cross where we breathed our last breath. And I still haven't made up my mind about which has the best effect when falling between floors...

Ignoreing the graphics, Creepy is not a carbon-copy clone of Ultimate's game. It plays quicker with other subtle differences within a castle that is dingier than the colourful Spectrum game. It took me a while to feel comfortable with the speed but it wasn't long until I was zipping through the rooms like a crazy medieval dude.




The CryptO'pinion?

Okay, those old enough to have gasped in awe at Ultimate's 1983 classic will probably turn up their nose at this blatant imitation. However, I am incredibly impressed by the fast and furious oldskool gameplay.

Of course, Atic Atac wins hands down but I think Creepy also has much to offer. It's nothing less than a nostalgic 48K impersonator but it's also a great game in its own right because it's playable, very addictive and I enjoyed it a bunch - so is highly recommended. Don't turn up your nose and give it a playtest right now - it's a great game.

DOWNLOADS

Sunday, November 19, 2017

Deathbringer



It's Hercules!

Deathbringer is a horizontally scrolling hack and slasher that reminds me of a bunch of different Atari ST games like Barbarian II, Golden Axe and, dare I say it, Shadow Of The Beast. You are Karn, a warrior who must kill an evil wizard using a sword possessed by a blood-hungry spirit called Abaddon. Our world is viewed side-on and can be travelled in either direction through a variety of landscapes but the gameplay remains much the same which means wielding your huge sword whenever you see anything nasty. I'm liking the sound of this slasher already!!

Karn can run and jump using three attack moves: fire + left/right for a jab that is handy against skeletons but useless for others. Push up for an overhead swing - great for flying enemies. Pull down for an underhanded swing that works well for the goblins and other peculiar nasties like rocks. Yep, rocks.

Killing is the name of the game to keep Abaddon happily stuffed with souls - represented in the status bar by the sword's blood. The more baddies you kill, the happier our resident demon is, try not to starve him otherwise he might just get his fix elsewhere. There are many monsters that want to stop you from completing your noble quest: baby dragons, trolls, skeletons, bats, giants, and even birds who drop stinky eggs. A boss screen follows each level but they are rather easy!

I think it's time for some extraordinary screenshots. Breathe. Now, check this out...




Psygnosis eat your heart out!

Deathbringer has fantastic graphics - truly fantastic - and regular visitors will remember I featured the game within our Pixel Art section because of its intro/boss stages and other outstanding artwork. The in-game multilayer parallax scrolling is legendary and proves the power of the Atari ST in the hands of a decent programmer.

Aesthetically, this game makes the lame ST port of Shadow Of The Beast look like Pong!!

The audio is on par with the stunning visuals and a great title tune along with lots of funny in-game sampled sound effects - I love the horrific screaming in the intro!! However, I can't help but be disappointed Empire didn't make use of the Atari STe. Even so, we have sampled effects and smooth parallax scrolling. Eat that Psygnosis!

See what the Atari ST is capable of when in the hands of talent. Well, let's just check out another screenshot...




The CryptO'pinion?

Deathbringer appears to have it all but I've not yet mentioned how this Conan wannabe actually plays. Surely running and hacking at slimeball enemies is guaranteed fun? Well, it should be but this is where disappointment rears its ugly head thanks to the unresponsive controls and that's the last thing you need during the heat of battle!

For example, press fire/up for an overhead swing which actions a split-second later. Other niggles exist like when Karn and a baddie are standing too close - so are unable to hit each other!

Deathbringer's strong points are its beautiful graphics, great sound effects and an incredible array of interesting monsters. Well, I don't think I have ever seen a goblin on a sleigh before! Sadly, I'm left wondering if anyone at Empire actually bothered to play this game before releasing it. Probably not, which is oddly peculiar. With a little tweak here and there...

Ultimately, a very good game but the laggy controls ruin what might have been a tremendous experience.




Stonish has the floppies (Special FX (#53a / #53b)
But I would install it on a hard drive if you can!

Wednesday, November 15, 2017

Berzerk



Let's go way back...

I strangely felt the need to compensate for my recent gaming horror (watch me embarrassingly struggling with Platform Capers). So, Dave Munsie has rushed to the rescue with his adaption of the 8-Bit classic, Berzerk. However, I admit I had my fingers crossed when first loading - hoping it didn't suck compared to the great 2600/5200 games!!

Once again, we are the wobbly stickman intruder running through randomly generated screens killing robots. Interestingly, these robot guys are a mixed bunch - some dumb enough to fry themselves on the electrified walls, whilst others are amazingly accurate shooters. Try to kill them all and collect the bonus reward otherwise, you're called a chicken!! Otto is as fearless as ever and only too eager to rear his smiley mug and chase you across the screen.

Some (those under 40) might scoff at the boring and blocky graphics. Yes, I appreciate that they aren't spruced up to ST standards but that would have ruined the authenticity completely. Also, I love the speech synthesis which is spot-on perfect and makes me grin like the Cheshire Cat. "Chicken, fight like a robot" -this is brilliant and I love it all!!

Berzerk is fantastic. This is one of the best 8-Bit conversions I have ever played. Overall, an easy 10/10 from me!!

- Download the floppies from Stonish -



Shoot those angry robots before they shoot you!


Then again, some will kill themselves cos they're stoopid!

Monday, November 13, 2017

Platform Capers



My ST turned into a 2600!

Platform Capers was released in 1992 by Kay Downes for Budgie UK and has obvious 8-Bit roots which is something I'm instantly attracted to. Aesthetically, I feel it's a cross between Clod Hopper, Jumping Jack and Donkey Kong with adorable authentic graphics and sound effects. These transport me back to the early 80s when I was a kid sitting in my cold room in front of an old portable tv waiting for my Speccy to finish loading from tape.

The objective is simple, collect the keys on each of the levels before exiting through the doorway. However, there is a myriad of frustratingly cunning enemies we need to avoid. Touch one and a life is lost and we go tumbling down the screen like a fat plumber. It's brilliant and classically old school gameplay. However, it's very hard...

I believe there are 7 levels but I dare anyone to complete this game without resorting to a cheat!! At best, I have reach level 4. However, I more often than not, will struggle to complete level 3, if I'm honest. On bad days, I can struggle to beat level 2 and usually end up throwing the joystick down in temper!

Superbly programmed but the design is far too difficult. I love & hate Platform Capers in equal measure.

Sunday, November 12, 2017

Deskpic


I was bored and converted a picture I found on the net to 16-colours using Imagecopy 4. I figured it would make a great background so booted up Deskpic - which is on ST Format cover disk #60. Awesome sauce!

That's my rock and roll lifestyle, baby. Yep. Anyhow, STay Atari.

Sunday, November 05, 2017

The Lost World



Yet another unreleased game!

The Lost World was developed in 1989 by John Leather who, sadly, didn't manage to find a publisher. The game itself is complete, except for the audio and he "only" managed to create half of the planned 100 levels. What a slacker, eh? I've always loved platformers of this ilk and it's obvious that John was inspired by various 8-Bit games with superb level names and a character that even walks quite similar to Master Willy, which I liked.

Since then, Grazey added an unreleased Mad Max chiptune that plays in the background. This ended the deafening silence and suits the gameplay too. So, I just had to tick this off my bucket list and take it for a spin...



Just look at the intricate layout and design. You ain't gonna complete this on your first go!!


Let's begin!

The Lost World is very challenging and I admit to struggling at first. The first screen is tough and it took me more than a few attempts before I beat it. Thankfully, this game is generous with many bonuses littered throughout along with stickmen for extra lives. Pressing the spacebar displays a dialogue of potential spells and potions for effects like invulnerability. Also, I love how each screen has a different name, like Pie Processing Plant!!

The controls are superb with simple movements that feel natural for a 2D platformer. You'll appreciate that because the level design is very cunning with lots of hazards, be it a sharp object, sinking ledges or tricky jumps. Evil critters roam the screens and they aren't limited to simply moving back 'n forth. Did I mention this was a tough platformer? Well, level two is actually a little easier but the third cranked up that difficulty once again. Sadly, I didn't beat 'The Locksmith' so I fear it's doubtful I'll be disappointed John didn't fulfil the plan to create more screens!

Perhaps I should try the level editor? Yep, if dozens of levels aren't enough for you, then why not try creating some for yourself using the in-game editor? That's quite exciting and the potential is huge!



Whatever you do, don't forget the keys... What's the little man doing there?


Willy's mansion never looked this good!

The graphics are a true 16-Bit spin on an 8-Bit genre and look lovely. Every screen is stuffed to the brim with incredible decor using intricate attention to detail. I love the colour schemes and the sprites move smoothly.

Audio never made it into the original and made your Atari ST as loud as a ZX81. Thankfully, Grazey (Psycho Hacking Force) changed that so we now get to enjoy a fantastic Mad Max chiptune. It's brilliant, of course, but I admit to missing sound effects for the jumping and collisions. I know, I'm being picky but I do miss those effects.



That purple flying monster is a pain in the £@$!! and killed me more than once!


The CryptO'pinion?

For a homebrew game, this is huge and I don't simply mean the number of levels. The creativity that went into its development is exquisite and there is always something new that catches you out and drags you back for more. However, it is really hard so be warned!! But please, don't be a wimp, learn the mechanics and beat its cruel learning curve.

When you do, you are rewarded with a tremendously addictive platformer. Step back in time and enjoy this great game!


D-Bug has both of the downloads and
AtariMania has level editor help!

Wednesday, November 01, 2017

The Ultimate Arena



Wax on, wax off...

The Ultimate Arena was released in 1995 by STeam and must surely rank as one of the last commercial releases. It's a beat'em up and the first thing to do is choose our character: Sandy or Terry. Now we can proceed to the first match against a series of dodgy villains, each of whom has their own skillset and special abilities. Some might say it is Atari Mortal Kombat and, why not because we fight in various arenas against several lunatics whilst watched by a bloodthirsty crowd.

Each arena offers a different environment and I chuckled to myself when I first noticed the electrified fence - just one touch and you're crispy burnt toast!! Each warrior has their own trippy personality with a varying degree of speed, talent and special abilities. Watch out for a T800 which I thought was really well done and there is also an Indiana Jones wannabe who is an incredibly tough opponent. Interestingly, your energy bar isn't fully replenished at the start of the following round, thus increasing longevity for determined gamers to figure out all the moves. This is a fun beat'em up!

Now let's check out a couple of screenshots of a Terminator and some silly fighting...



Whether you're Samantha Fox or a Terminator - this game is kick ass!! Love it!!


Showing off some cool moves there? Or is he just defying gravity? You decide.


Don’t forget to breathe, very important!

There is no beat 'em up would be worth its salt without fast and responsive controls to kick seven bells outta your opponent. The Ultimate Arena has what it takes and I found it easy to learn the various moves along with their special abilities. The two-player mode is great and allows us to play as the other characters (all except the final guy). A turbo mode is optional but I found that pointless so I cannot say I was impressed too much. Blood can also be turned on/off (what... why?)

Like Domark's Pit Fighter, each character is digitised and they try their best to look macho whilst kicking seven bells outta you. It's quite remarkable the amount of detail squeezed into each pixel with smooth animations and the backgrounds are always interesting: like the Terminator watching you on a screen and the crowd with their silly movements. However, I'm not so sure about the colour palette which is too brownish. Okay, I was tempted to let that slide but then I remembered other Atari ST games make better use of colour, ala Black Lamp. Yeah, umm, it is rather too brown!

Let's kick, punch and electrify through a couple more screenshots...



Kick people to death while they're already being electrocuted. It's all allowed!!


Or just pounce from a great height until they are splattered. All good fun!


The CryptO'pinion?

As I've said in the past, I'm no expert when it comes to beat 'em up games. However, I am genuinely shocked at how much fun I've had with this Mortal Kombat wannabe. I half expected it to suck, especially being released long after the gaming side of the ST had died. Surprisingly, even though the STe has no hardware to move the sprites, it's shockingly entertaining so has possibly replaced Double Dragon 3 as my favourite from this genre?

Also, I love how it doesn't take itself too seriously and the fact I can try my luck against a Terminator is kinda cool. It's obvious that a lot of hard work and love went into its production - and all during the twilight years which is extra impressive. Beating the hell out of digitised guys is a great way to spend a couple of hours!! Play this.

The floppies can be found via Old Games Finder. (but stay away of the early beta version as it's rubbish!)

Sunday, October 29, 2017

The Golden Dawn Mod Disk #14



MCIBTYC!!

The Golden Dawn released many PD and Mod Disks for the Atari ST during their time. However, this disk is something quite different featuring a humorous hack of Cannon Fodder. Click play to watch little ST soldiers graffiti the Amiga HQ which obviously escalates into war. Of course, this can only end in bloodshed :-)

What a superb idea and one which nicely represents the tensions between ST and Amiga users back in the day. Well, mainly Amiga users because we ST guys were too busy enjoying our machine! After the intro, this disk is stuffed with cool tunes and supports various playback options, including the stereo playback on the Atari STe.

Thanks to STompy for this piece of gold and get it downloaded right now!

Friday, October 27, 2017

Bombuzal



Dazzling dots!

It's time for some more amazing #PixelArt with ImageWorks' 1988 hit Bombuzal. I remember seeing this in the magazines of the day, I couldn't believe the cartoon-like quality of the main character within a colourful isometric world. He is an odd potato-shaped dude who performs a funny expression as the bombs are exploding - it's almost like he doesn't trust himself!! There are some big names associated with this game but is it any good?

Well, this is quite a simple puzzler that requires us to detonate a collection of red bombs. Each screen contains a number of squares we can use to help calculate our best route but watch out for traps: crumbling tiles that can be walked on only once before they disappear forever, so don't get yourself stranded!

Other tiles might be too slippery to walk on whilst some can transport you to another location. Slotted tiles allow us to move selected bombs to a different location, usually to avoid being caught up in an explosive chain reaction. I like Bombuzal, it's a fun game to tax the old brain cells and it's got fantastic pixel art too!

Floppies can be found via Old Games Finder with HDD versions by 8BitChip & Klaz.


Wow, this must be one of the brightest and happiest games on the Atari ST.


This is interesting and being able to flip POVs is neat. But I prefer it in 3D myself...


I love its pixel art. Isometric styles always look cool but this one also uses the palette perfectly.


Oh no, watch out for crumble tiles and (so many) other hazards. This 3D world is dangerous!

Tuesday, October 24, 2017

Rebellion



Where have you been all my life?

A nasty virus has infected the automated machines on Mars so the robots have captured our scientists and are holding them captive. We have no anti-virus program so it's our job to destroy any robots that get in our way and help lead the boffins to safety. Jump inside your spaceship and get ready to save the day, again!

Rebellion is a top-down shoot-'em-up similar (ish) to a Gauntlet game and each screen has a number of trapped hostages which are often located in different areas. Some are behind a forcefield which can be partially deactivated by disabling a section of its wall - but you won't have long before a repair droid appears so don't dawdle. Others can be in locked rooms which require a key card which a robot may reveal when killed. Every level has a minimum number of hostages to rescue within a set time. Miss it and the spaceship will leave without you!



Okay, so how are you going to break into that complex, rescue everyone and get out in time?


Tactics, strategy and guns!

Enemy robots have a range of different abilities: some are slow whereas others are much faster and another can even lay down explosive mines. Some have no projectile weapon but others are only too eager to turn you into a blood splatter! Also, watch out for gun turrets, trapdoors, and large tanks. Interestingly, when you do lose a life, the robots are paused for a few seconds thus giving you some extra time to whack 'em full of lead.

Rejoice because our machine gun can be upgraded with greater power and faster action - just try not to kill any humans in the crossfire! Well... Anyhow, you'll be pleased to hear that there are a variety of other power-ups to enhance shields, invincibility, a radar scrambler and even a supply of extra lives. Oh yeah, we've got it all.

Aesthetically, the graphics are pretty nice albeit hardly groundbreaking for any 16-bit computer. I'm sure many might turn up their nose at the slow pace and tiny sprites but it's actually ideal otherwise each level would feel cramped and be very difficult. Sounds are fine and you'll hear the bam-bam-bam of your weaponry the most.



As you can see, each level is swarming with enemies and folk to rescue. It's never easy!


The CryptO'pinion?

Now, I don't normally enjoy games that have me worrying about the safety of computer-controlled characters whilst being hunted by the foe. I panic too much so people usually end up dead... However, Rebellion works very well even though the hostages are lame at following so will often get stuck behind a wall... I'm never too happy about time limits and this one seems to have a mind of its own and may prove troublesome on later levels?

Rebellion is quite simple but has been perfectly executed. I've enjoyed this shooter which I've found to be anxiously entertaining - each level has an intricate and interesting military theme with gameplay that is progressively entertaining. Very addictive and one of those games that keeps dragging you back for more and it's always a fantastic rush killing the baddies whilst guiding the scientists back to safety. Yep, I loved Rebellion!!!!


Floppy disks can be found via Old Games Finder
A cool hard disk version by D-Bug.

Sunday, October 22, 2017

9 Lives



Reach out for the power

It's time once again for some Atari ST box art and today we have 9 Lives. Like most Arc games, this has a simple design but is also pretty comical with a laughing cat that reminds me of Tom And Jerry. I must admit, I laughed at the glowing reviews plastered by three popular magazines! This has to be a great purchase, right?

Sadly, they were wrong because 9 Lives is incredibly problematic, the gameplay borders on impossible! At first, I thought this might be because of the controls, which do take some time to fully master. Once you have, I personally found them to be perfect: it's easy jumping through the platforms and those long leaps are guided by a meter for fine control.

So, no matter what others say, it's not the controls. Not at all. So let's view a couple of screenshots...


What a massive and unique variety of characters this game has.


Just look at those funny faces! I'm sure these were designed by insane people!!


What's going on?

What I feel is wrong are the gameplay mechanics, which present a number of awkward flaws that irk me. The sprites are far too big so each screen appears zoomed in and overly cluttered, thus Bob cannot help but touch something nasty. Sure, I can knock them out with my woolly yo-yo but it's not long before they get up to zap more of my lifeforce.

Also, the level design is incredibly unfair and requires a psychic gamer who is previously aware of every off-screen trap. Argh, those darn spikes!! Oddly, for a cat, Bob cannot fall very far without dying!! However, this produces a hilarious animation effect not too dissimilar to Wile E. Coyote from the Road Runner cartoons. Love it!

The idea is great but the design doesn't work. Sigh, I think it's time for a screenshot of my hell...


Another life lost... Well, at least I'm going up and not DOWN!! Phew.


Aesthetics?

The graphics are absolutely superb. Drawn with such amazing detail and, at times, this can feel more like an exhibition than a game! The animations throughout are brilliant - I love how Bob struts his stuff walking across my screen and how he clings to a ledge, just before managing to pull himself up. This game looks the business!!

Audio isn't left behind, the most gorgeous YM Chipmusic plays and it's a belter. Love it.

Looks and sounds great, right? So what went wrong with this game? Sigh, let's view another screenshot...



Oh dear, another life lost at the hands of the frustrating and over-crowded level design...


The CryptO'pinion?

Personally, I think 9 Lives had the potential to be a great and unique platformer but I doubt it was produced (nor tested) by actual gamers. Sadly, I imagine most will play this once or twice before giving up - which is a shame? To think I bought this... but it's still a piece of ST history I will cherish. Just make sure you enable the trainer option!!

Floppies are found via Old Games Finder with an HDD version by 8BitChip.

Friday, October 20, 2017

Mystic Realm



Let's crawl another dungeon!

Mystic Realm is an action/adventure that feels like an early 80s mash of Gauntlet with limited RPG elements. It may scream "1985" but it was actually released in 1990 by John Lince for STart Magazine. Impressively, it's programmed in GFA Basic, a powerful language that has produced many games over the years so I already have high hopes.

Okay, the story is about an evil vagrant who has kidnapped a Princess (or Prince if you prefer the only other gender). Man or woman, it doesn't matter, as both will plunder monster-infested dungeons for a valiant rescue. Expect to fight zombies, ghosts, bats, etc. Obviously, I chose to be the prince even though I think he looks like a gingerbread man!!

Please, ignore its 8-bit appearance and enjoy the first screenshot. Dull decor but exquisite characters...



Wait, don't run away!! Remember that golden rule? Gameplay matters - not the graphics.


Plunge the depths!

There are 14 massive levels to explore with the basic objective of finding keys to venture through and ultimately rescue our beloved. Each is made from a number of separate rooms and navigation is aided by directional arrows displayed at the top of the screen. These show us the sides of the screen that will lead us through the dungeon.

The levels are mapped and included on the floppy disk (scroll down to view 'em here) and each is designed to be challenging but, never to a point where you feel bewildered or bored. Battle against a range of monsters and solve puzzles that are slowly integrated into your adventure. For example, a wooden gate may block your path but that isn't a strong obstacle against a couple of hits. However, later puzzles require more thought than simple brute force.

Fun, but requires some thought later on so use your brain. Hey, it's time for another screenshot...



Hang on, am I a gingerbread man? lol maybe! But there are still many monsters to kill. Oh yeah!!


Tread carefully, adventurer

Various weapons can be collected and each translates into a specific number of knives for our adventurer to throw like a ninja. Do note that no other weapons are actually used but collecting a high-ticket item - like an axe - will reward your inventory generously. The firing method will instantly feel familiar to Berzerk fans: just hold down the joystick button and tap the direction you wish to throw a knife. It's apt and works superbly well.

Health points are displayed top/left of the screen and detail our vitality from 0 (you're dead) to 999 (the maximum). It's hungry work being a heroic gingerbread man so chomp on whatever you find to keep yourself alive. If you are already near the max then it might be worth leaving food behind until later? Sadly, health isn't regenerated at the beginning of a brand new level and you will transform into a skeleton if you foolishly starve to death!!

Tips? Easy, be a savvy adventurer! Beware not to waste ammo because you never know how long it will be before you can top-up your arsenal. Remember to eat only when hungry. Finally, there are lots of locked doors - but use your keys wisely because not all doors need opening. Use your brain, Rambo!!


Oh dear, it looks like I've run out of energy and thus instantly became a skeleton. Love it!


Aesthetics

Don't be fooled by the humble graphics, I find Mystic Realm quite fascinating as it reminds me of the games I played as a kid in the earlier 80s. Sure, there are more colours and a higher resolution but the feel remains authentic without having any unnecessary bloatware that would ruin the authenticity. Also, the sprites are all nicely drawn and with comical details: like the wobble of a zombie walk! The ghosts are fantastic and are my favourite.

Even the meagre sound effects transport me back to the 80s. Hearing a knife skim through the air on its way to hit a fiend flat-bang in the face is brilliant!! I'm not ashamed to admit I adore the 8-Bit atmosphere.

So, we got teleported back to pre-ST days? Well, with extra colour, but let's see another screenshot...


Prince or Princess, here are the details for power, weapons, your enemies and everything else.


The CryptO'pinion?

Mystic Realm is one of those games that proves jazzy graphics and sonic boom sound effects aren't required for a great gaming experience. And that is exactly what we have here. Even though I don't imagine many people reading this article would agree - well, not until you take the plunge and play a few games for yourself.

Fans of the RPG/Dungeon Crawling genres will love Mystic Realm, I am positive of this. It's no thrills with fantastic adventure elements and I have thoroughly enjoyed the arduous task of rescuing another damsel in distress!

An enjoyable, dungeon-crawling romp with frivolous graphics. Humble yet I loved every second of it!!




- THE MAPS -








( Don't be a dummy!!! Click on each thumbnail to see the larger level maps displayed )